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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="DND_Reborn" data-source="post: 8065844" data-attributes="member: 6987520"><p>You could well be correct. But, in that light I also feel the move from 1 to 10 is too quick often IME. My preference of play is in the lower levels, capping around 12th maybe? That is why I developed both a L10 and L12 variant. It tamed down spellcasters who still got "high magic" but not as much, and allowed the full (or close to it) progression of class features otherwise. It kept HP generally lower over all with a cap at 12th, making many monsters viable threats at those levels (which by level 17-20 would be push overs until you used a dozen, which made little sense...).</p><p></p><p>My general progression for ability scores matches proficiency as closely as possible, so you won't likely see a 20 on my characters unless my proficiency is +5 or better. That is slower than the halfling and gnomes strongmen, but IMO allows the game to be more challenging without having to use more powerful monsters or tons of them.</p><p></p><p>I would be fine if the uber-fighters didn't really roll out until tier 4 maybe. I, for one, like WotC's base design of local hero, regional hero, continental (?) hero, and world hero for tiers 1-4 respectively.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8065844, member: 6987520"] You could well be correct. But, in that light I also feel the move from 1 to 10 is too quick often IME. My preference of play is in the lower levels, capping around 12th maybe? That is why I developed both a L10 and L12 variant. It tamed down spellcasters who still got "high magic" but not as much, and allowed the full (or close to it) progression of class features otherwise. It kept HP generally lower over all with a cap at 12th, making many monsters viable threats at those levels (which by level 17-20 would be push overs until you used a dozen, which made little sense...). My general progression for ability scores matches proficiency as closely as possible, so you won't likely see a 20 on my characters unless my proficiency is +5 or better. That is slower than the halfling and gnomes strongmen, but IMO allows the game to be more challenging without having to use more powerful monsters or tons of them. I would be fine if the uber-fighters didn't really roll out until tier 4 maybe. I, for one, like WotC's base design of local hero, regional hero, continental (?) hero, and world hero for tiers 1-4 respectively. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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