Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Amhain" data-source="post: 8065989" data-attributes="member: 6681837"><p>Problem with giving the Fighter super tracking is that now they're treading on the Ranger's toes, design-wise. Especially the Magicless Ranger that seems to be a goal for this game. This is what I was talking about with all the other classes nibbling away at the Fighter. There's basically already a class for every mundane out-of-combat schtick. So how do you give Fighter these option without just making it the same as those classes.</p><p></p><p>One possibility, is to focus on flexibility out-of-combat, the same as it does in-combat. So the Fighter can do all those things. They can track, or schmooze, or sneak, or lead. But they may not be quite so good at it as the more specialized class. They won't track as well as Magicless Rangers. They won't schmooze or sneak as well as a socially- or stealth-oriented Rogues would. They won't lead as well as Warlords. But unlike those specialists, they can do fairly decently at any of those situations.</p><p></p><p>Should the Fighter should get a limited version of the 5e Bard's "Jack of all Trades" feature? Or perhaps have some "floating" Skill Proficiencies, that they can move around during a Long Rest? Maybe get 2 Expertises, but only 2 and at a later point than the Rogue?</p><p></p><p>Personally I like that third idea no matter what, because I like the idea of more people getting Expertise in general. Rogues should still get the most, and early, to protect their "skill monkey" role, but letting people choose what areas their character is just plain <em>the best</em> at outside of combat still seems like a good idea to add back some degrees to Proficiency beyond its present binary, without going back to Skill Points by level.</p></blockquote><p></p>
[QUOTE="Amhain, post: 8065989, member: 6681837"] Problem with giving the Fighter super tracking is that now they're treading on the Ranger's toes, design-wise. Especially the Magicless Ranger that seems to be a goal for this game. This is what I was talking about with all the other classes nibbling away at the Fighter. There's basically already a class for every mundane out-of-combat schtick. So how do you give Fighter these option without just making it the same as those classes. One possibility, is to focus on flexibility out-of-combat, the same as it does in-combat. So the Fighter can do all those things. They can track, or schmooze, or sneak, or lead. But they may not be quite so good at it as the more specialized class. They won't track as well as Magicless Rangers. They won't schmooze or sneak as well as a socially- or stealth-oriented Rogues would. They won't lead as well as Warlords. But unlike those specialists, they can do fairly decently at any of those situations. Should the Fighter should get a limited version of the 5e Bard's "Jack of all Trades" feature? Or perhaps have some "floating" Skill Proficiencies, that they can move around during a Long Rest? Maybe get 2 Expertises, but only 2 and at a later point than the Rogue? Personally I like that third idea no matter what, because I like the idea of more people getting Expertise in general. Rogues should still get the most, and early, to protect their "skill monkey" role, but letting people choose what areas their character is just plain [I]the best[/I] at outside of combat still seems like a good idea to add back some degrees to Proficiency beyond its present binary, without going back to Skill Points by level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
Top