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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="NotAYakk" data-source="post: 8066001" data-attributes="member: 72555"><p>So here is a concrete plan.</p><p></p><p>At level 1 you pick a profession:</p><p>Explorer</p><p>Ruler</p><p>Hero</p><p>Warlord</p><p>Cuthroat Merc</p><p></p><p>These give you access to talents. You gain 1 Talent per fighter level.</p><p></p><p>These explain <em>why you fight</em>, not how you fight.</p><p></p><p>T1 abilities are similar to "background" abilities from 5e already.</p><p></p><p>T2 abilities unlock at level 5. They are a step up; similar in impact to level 3-4 utility spells. Background features, writ large, at the least.</p><p></p><p>At level 11 you may pick an epic destiny. This is your destiny, not where you are, but where you are going.</p><p></p><p>Demigod</p><p>Chosen One</p><p>Dark Wanderer</p><p>Reborn King of Legend</p><p>Divine Incarnation</p><p>Supernatural Warrior</p><p>Christmas Tree</p><p></p><p>You aren't a demigod when you start the path; you are when you finish it.</p><p></p><p>These unlock T3 abilities. These compete with level 6 and 7 and 8 utility spells.</p><p></p><p>At level 17 your destiny unlocks. T4 abilities unlock, which are world shaking. They compete with level 9 utility spells. A returned ruler might be able to raise a host of 1000s of soldiers (or 100s of ghosts, say) to do a task as one such ability.</p><p></p><p>The goal is that these abilities are not damage, but utility.</p><p></p><p>At-will Jump is useful in combat, but it doesn't directly kill things.</p><p></p><p>This framework permits you to have a coherant reason why you can do extraordinary things. You continue being a fighter.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8066001, member: 72555"] So here is a concrete plan. At level 1 you pick a profession: Explorer Ruler Hero Warlord Cuthroat Merc These give you access to talents. You gain 1 Talent per fighter level. These explain [I]why you fight[/I], not how you fight. T1 abilities are similar to "background" abilities from 5e already. T2 abilities unlock at level 5. They are a step up; similar in impact to level 3-4 utility spells. Background features, writ large, at the least. At level 11 you may pick an epic destiny. This is your destiny, not where you are, but where you are going. Demigod Chosen One Dark Wanderer Reborn King of Legend Divine Incarnation Supernatural Warrior Christmas Tree You aren't a demigod when you start the path; you are when you finish it. These unlock T3 abilities. These compete with level 6 and 7 and 8 utility spells. At level 17 your destiny unlocks. T4 abilities unlock, which are world shaking. They compete with level 9 utility spells. A returned ruler might be able to raise a host of 1000s of soldiers (or 100s of ghosts, say) to do a task as one such ability. The goal is that these abilities are not damage, but utility. At-will Jump is useful in combat, but it doesn't directly kill things. This framework permits you to have a coherant reason why you can do extraordinary things. You continue being a fighter. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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