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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8066713" data-attributes="member: 6871653"><p>But if not, you end up with 5e where you have blanket ''on/off'' resistance, where players do not change their weapon type, dont change their playstyle etc </p><p></p><p>Not saying it does not work. But its a little basic and reductive. I dont think anyone wants to go back to the old ''DR 5/adamantium +3''. But having the Eladrin stablock like this:</p><p></p><table style='width: 100%'><tr><th>STR</th><th>DEX</th><th>CON</th><th>INT</th><th>WIS</th><th>CHA</th></tr><tr><td><em>Medium fey (elf), chaotic neutral</em></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><strong>Armor Class</strong> 19 (natural armor)</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><strong>Hit Points</strong> 127 (17d8 + 51)</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><strong>Speed</strong> 30 ft.</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>11 (+0)</td><td>10 (+0)</td><td>16 (+3)</td><td>18 (+4)</td><td>17 (+3)</td><td>13 (+1)</td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><strong>Damage Resistances</strong> cold; <strong>bludgeoning, piercing, and slashing from non-cold iron attacks</strong></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><strong>Senses</strong> darkvision 60 ft., passive Perception 13</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><strong>Languages</strong> Common, Elvish, Sylvan</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><strong>Challenge</strong> 10 (5,900 XP)</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Fey Step (Recharge 4–6). <br /> As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.</td><td></td><td></td><td></td><td></td><td></td></tr></table><p></p><p></p><p>instead of having a magic weapon that ignores most of the game resistances, is not too complicated. </p><p></p><p>It would force the players to do a little research and lore checks to know which weapon to use, then getting them. So what if the fighter needs to carry a quiver of silvered arrows, a adamantium hammer and a cold-iron spear in addition to is trusty masterwork +1 weapon in case he has to fight enemy X? Wizard have to guess and prepare their spell for special contingencies, why shouldn't the fighter? </p><p></p><p>You never hear a wizard complaining: ''arrrghg I have to prepare cold spells in addition to my illusions and armor spells because we are going against a fire salamander in the Forest of Cinder''!</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8066713, member: 6871653"] But if not, you end up with 5e where you have blanket ''on/off'' resistance, where players do not change their weapon type, dont change their playstyle etc Not saying it does not work. But its a little basic and reductive. I dont think anyone wants to go back to the old ''DR 5/adamantium +3''. But having the Eladrin stablock like this: [TABLE] [TR] [TH]STR[/TH] [TH]DEX[/TH] [TH]CON[/TH] [TH]INT[/TH] [TH]WIS[/TH] [TH]CHA[/TH] [/TR] [TR] [TD][I]Medium fey (elf), chaotic neutral[/I][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]Armor Class[/B] 19 (natural armor)[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]Hit Points[/B] 127 (17d8 + 51)[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]Speed[/B] 30 ft.[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]11 (+0)[/TD] [TD]10 (+0)[/TD] [TD]16 (+3)[/TD] [TD]18 (+4)[/TD] [TD]17 (+3)[/TD] [TD]13 (+1)[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]Damage Resistances[/B] cold; [B]bludgeoning, piercing, and slashing from non-cold iron attacks[/B][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]Senses[/B] darkvision 60 ft., passive Perception 13[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]Languages[/B] Common, Elvish, Sylvan[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][B]Challenge[/B] 10 (5,900 XP)[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Fey Step (Recharge 4–6). As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [/TABLE] instead of having a magic weapon that ignores most of the game resistances, is not too complicated. It would force the players to do a little research and lore checks to know which weapon to use, then getting them. So what if the fighter needs to carry a quiver of silvered arrows, a adamantium hammer and a cold-iron spear in addition to is trusty masterwork +1 weapon in case he has to fight enemy X? Wizard have to guess and prepare their spell for special contingencies, why shouldn't the fighter? You never hear a wizard complaining: ''arrrghg I have to prepare cold spells in addition to my illusions and armor spells because we are going against a fire salamander in the Forest of Cinder''! [/QUOTE]
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What is the vision of the high level fighter?
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