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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="tetrasodium" data-source="post: 8066784" data-attributes="member: 93670"><p>That is typically something that the main character of the story is tied to & it's great that you admitted it in a later post saving the need to argue over that. d&d is played as a group & <a href="https://www.google.com/search?q=main+character+syndrome+d%26d&rlz=1C1CHBF_enUS859US859&oq=main+&aqs=chrome.1.69i57j35i39l2j0l2j69i60l3.2796j0j7&sourceid=chrome&ie=UTF-8" target="_blank">main character syndrome</a> actually causes problems with both the game for everyone else at the table.relegated to sidekick status in as well as the group of players themselves. Not only that but it exempts said character from possible story development that comes from finding/acquiring/getting crafted/etc new & better gear. But since you mention tropes, there's a <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/DungeonmastersGirlfriend" target="_blank">different trope</a> that fits the limitations such a character places upon the game everyone else at the table is playing.</p><p></p><p></p><p></p><p>No it really is. Magic in past editions wasn't powerful because it could win the dpr race & suddenly be pretty helpless, you only need to look at how glass cannon is discussed in <a href="https://www.enworld.org/threads/treantmonks-guide-to-wizards-being-a-god-in-d-d-3-5-treantmonklvl20-cantripn-tsuyoshi-dan2.471542/" target="_blank">this 3.5 treantmonk wizard guide</a> for evidence of that. Magic in 5e is so much weaker because it's not really possible to effectively play roles like a god wizard ( explained in same guide) & other such things like a controller of reality. Back in prior editions the difference between a party with those kind of things & without was night and day. That wizard might not <em>look </em>like they are doing much in any given fight, but take away what they brought to your character & the difference is gigantic. A lot of this is due to changes in specific spells to go from prepared to spontaneous casting & more often massive overuse of concentration.</p><p></p><p>As to your comment about a dragon letting the fighter into reach, the removal of tactical combat from 5e hurts the fighter there.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8066784, member: 93670"] That is typically something that the main character of the story is tied to & it's great that you admitted it in a later post saving the need to argue over that. d&d is played as a group & [URL='https://www.google.com/search?q=main+character+syndrome+d%26d&rlz=1C1CHBF_enUS859US859&oq=main+&aqs=chrome.1.69i57j35i39l2j0l2j69i60l3.2796j0j7&sourceid=chrome&ie=UTF-8']main character syndrome[/URL] actually causes problems with both the game for everyone else at the table.relegated to sidekick status in as well as the group of players themselves. Not only that but it exempts said character from possible story development that comes from finding/acquiring/getting crafted/etc new & better gear. But since you mention tropes, there's a [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/DungeonmastersGirlfriend']different trope[/URL] that fits the limitations such a character places upon the game everyone else at the table is playing. No it really is. Magic in past editions wasn't powerful because it could win the dpr race & suddenly be pretty helpless, you only need to look at how glass cannon is discussed in [URL='https://www.enworld.org/threads/treantmonks-guide-to-wizards-being-a-god-in-d-d-3-5-treantmonklvl20-cantripn-tsuyoshi-dan2.471542/']this 3.5 treantmonk wizard guide[/URL] for evidence of that. Magic in 5e is so much weaker because it's not really possible to effectively play roles like a god wizard ( explained in same guide) & other such things like a controller of reality. Back in prior editions the difference between a party with those kind of things & without was night and day. That wizard might not [I]look [/I]like they are doing much in any given fight, but take away what they brought to your character & the difference is gigantic. A lot of this is due to changes in specific spells to go from prepared to spontaneous casting & more often massive overuse of concentration. As to your comment about a dragon letting the fighter into reach, the removal of tactical combat from 5e hurts the fighter there. [/QUOTE]
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What is the vision of the high level fighter?
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