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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8066804" data-attributes="member: 6871653"><p>Just the spells, anyday of of the week, for me! The base caster classes are pretty weak, IMHO. Their spells (at high level) are a little over the top though.</p><p></p><p>And I'm fine with most of them, raising fortification in a day is a thing high level spellcasters should be able to do, becoming invincible for a time, same thing. Its really the high end of 8-9th level spells that I dont get. Level 9th spellcasting should be not-yet-biblical spells: raining meteor, becoming a high level creature, creating a black hole (Wildemount) and such could have been epic boons instead, in my opinion. </p><p></p><p>Other thing: at-will spells and adventure-oriented only spells cheapens the definition of magic for me. There's nothing magical about auto-scaling damage cantrips, they are just weapons with a different name. While you have to a dedicated fighter of high level to master your weapon, those damn cantrips can scale with you, even if you are only a practiced mage for 1 level! I'd also like more ''roleplay'' spells, even if they dont matter 90% of the time, just to show what magic is like in a pseudo-feudal world. Magic Mouth, Continual Flame and Plant Growth are good example I think. </p><p></p><p>I guess, in short, that's my problem with spells: ''if you make Magic feels mundane, and wont let mundane feels magical, there's something weird going on''.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8066804, member: 6871653"] Just the spells, anyday of of the week, for me! The base caster classes are pretty weak, IMHO. Their spells (at high level) are a little over the top though. And I'm fine with most of them, raising fortification in a day is a thing high level spellcasters should be able to do, becoming invincible for a time, same thing. Its really the high end of 8-9th level spells that I dont get. Level 9th spellcasting should be not-yet-biblical spells: raining meteor, becoming a high level creature, creating a black hole (Wildemount) and such could have been epic boons instead, in my opinion. Other thing: at-will spells and adventure-oriented only spells cheapens the definition of magic for me. There's nothing magical about auto-scaling damage cantrips, they are just weapons with a different name. While you have to a dedicated fighter of high level to master your weapon, those damn cantrips can scale with you, even if you are only a practiced mage for 1 level! I'd also like more ''roleplay'' spells, even if they dont matter 90% of the time, just to show what magic is like in a pseudo-feudal world. Magic Mouth, Continual Flame and Plant Growth are good example I think. I guess, in short, that's my problem with spells: ''if you make Magic feels mundane, and wont let mundane feels magical, there's something weird going on''. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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