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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="tetrasodium" data-source="post: 8066817" data-attributes="member: 93670"><p>except that really was not the case. You had a couple different ways it affected the party</p><ul> <li data-xf-list-type="ul">Spotlight shifting: As a GM I could throw a monster that chipped x or xx points of damage off every attack bob did with is +5 holy avenger of awesomeness. With just a couple monsters I could thrust Alice & Dawn into the spotlight with their +1 mace of still pretty cool & force the party to rethink both their role in the current fight as well as positioning beyond "move to closest monster, attack until it dies, repeat"</li> <li data-xf-list-type="ul">Forcing players to fall back to a suboptimal weapon: A lot of weapons came with two different damage types, those were rarely top tier weapons but your primary weapon was made of awesome whilesecondary that covered the other two base damage types might have had a nice feature. This meant that as a GM I could throw out some monsters that forced some of the party to switch over to a less powerful backup weapon rather than using 47 monsters or inflating their HP to make the fight into a massive slog.</li> <li data-xf-list-type="ul">Elemental weapons: In 5e an elemental weapon means you do an extra d6 d8 or whatever of damage & that damage happens to be $element. In the past it meant that the extra d6/d8/whatever was fully effective even when your weapon's physical damage type was getting a chunk knocked off the top each attack meaning Alice's Flaming heavy mace was always reliable even though Bob's crit fishing weapon mastery & so on $whatever was freaking awesome whenever he crit & because undead couldn't be crit that was a nice thing for bob too,</li> <li data-xf-list-type="ul"> The golf bag wasn't to be effective or function, it was to be <u>optimal</u> in any situation.</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8066817, member: 93670"] except that really was not the case. You had a couple different ways it affected the party [LIST] [*]Spotlight shifting: As a GM I could throw a monster that chipped x or xx points of damage off every attack bob did with is +5 holy avenger of awesomeness. With just a couple monsters I could thrust Alice & Dawn into the spotlight with their +1 mace of still pretty cool & force the party to rethink both their role in the current fight as well as positioning beyond "move to closest monster, attack until it dies, repeat" [*]Forcing players to fall back to a suboptimal weapon: A lot of weapons came with two different damage types, those were rarely top tier weapons but your primary weapon was made of awesome whilesecondary that covered the other two base damage types might have had a nice feature. This meant that as a GM I could throw out some monsters that forced some of the party to switch over to a less powerful backup weapon rather than using 47 monsters or inflating their HP to make the fight into a massive slog. [*]Elemental weapons: In 5e an elemental weapon means you do an extra d6 d8 or whatever of damage & that damage happens to be $element. In the past it meant that the extra d6/d8/whatever was fully effective even when your weapon's physical damage type was getting a chunk knocked off the top each attack meaning Alice's Flaming heavy mace was always reliable even though Bob's crit fishing weapon mastery & so on $whatever was freaking awesome whenever he crit & because undead couldn't be crit that was a nice thing for bob too, [*] The golf bag wasn't to be effective or function, it was to be [U]optimal[/U] in any situation. [/LIST] [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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