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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="battlebaby" data-source="post: 8067153" data-attributes="member: 7023375"><p>Those are the things that come to mind when I think about a fighter or high level fighter. I prefer mundane fighter to magical. There is too many spellcasting classes.</p><p>• fighter should not be a prerequisite class to multiclass, prc, etc. It should be able to work in par with other classes.</p><p>• a fighter weapon skills are superior to any other class: weapon training* (add proficiency bonus to damage with a group of weapons or all weapons?)</p><p>• combat styles as archetypes* (add synergy or stack with feats): blind swordsman, polearm master, iaijutsu master, gunslinger, etc.</p><p>• combat styles with multiple tiers giving even more lethal features or maneuvers.</p><p>• maneuvers as baseline for everyone*, but fighter gains an improved benefit when using maneuvers.</p><p>• features through archetypes/combat styles, or improved maneuvers: increased damage, increased critical, extra attacks, decrease damage taken when wearing armor, automatic critical, a powerful throw, set to receive a charge, whirlwind attack, shield slam, knock back, knock out, taunt opponent, apply conditions or wounds (bleeding, crippled, stun, etc), dash forward hitting everybody in a row, crush opponent's armor, etc.</p><p>• core features*: resistance to fear, ignore pain, remove exhaustion, be able to forced march without suffer exhaustion.</p><p>• specialization with groups of weapons or maneuvers.</p><p>• magical, supernatural, or mythical fighter progession through archetypes</p><p>• shield specialized fighters* should be able to mitigate more damage, and use a shield as a weapon.</p><p>• Ninja Scroll*: Kibagami Jubei is an example of a high level fighter in action.</p><p>• armor specialized fighters* should be able to mitigate a ton of damage and use armor as a weapon (body slam, overrun?!)</p><p>• roll a critical is fun*, fighter should have even higher chance to roll a critical.</p><p>• they should be able to wield weapons in ways other classes could not.</p><p>• group wide effects: being able to extend their second wind to your group (shout or give an order?)</p><p>• unarmored fighter path* should have great speed and defense (archetype?!).</p><p>• wild card: emulate low tier stunt/maneuver/combat style or specialized maneuver.</p><p>• have more reactions? (resource?)</p><p>• gear bonus: to weapons, armors or other mundane things a fighter might use.</p><p>• penetrating power: vs magical, vs armor?!</p><p></p><p>* my favored approaches</p></blockquote><p></p>
[QUOTE="battlebaby, post: 8067153, member: 7023375"] Those are the things that come to mind when I think about a fighter or high level fighter. I prefer mundane fighter to magical. There is too many spellcasting classes. • fighter should not be a prerequisite class to multiclass, prc, etc. It should be able to work in par with other classes. • a fighter weapon skills are superior to any other class: weapon training* (add proficiency bonus to damage with a group of weapons or all weapons?) • combat styles as archetypes* (add synergy or stack with feats): blind swordsman, polearm master, iaijutsu master, gunslinger, etc. • combat styles with multiple tiers giving even more lethal features or maneuvers. • maneuvers as baseline for everyone*, but fighter gains an improved benefit when using maneuvers. • features through archetypes/combat styles, or improved maneuvers: increased damage, increased critical, extra attacks, decrease damage taken when wearing armor, automatic critical, a powerful throw, set to receive a charge, whirlwind attack, shield slam, knock back, knock out, taunt opponent, apply conditions or wounds (bleeding, crippled, stun, etc), dash forward hitting everybody in a row, crush opponent's armor, etc. • core features*: resistance to fear, ignore pain, remove exhaustion, be able to forced march without suffer exhaustion. • specialization with groups of weapons or maneuvers. • magical, supernatural, or mythical fighter progession through archetypes • shield specialized fighters* should be able to mitigate more damage, and use a shield as a weapon. • Ninja Scroll*: Kibagami Jubei is an example of a high level fighter in action. • armor specialized fighters* should be able to mitigate a ton of damage and use armor as a weapon (body slam, overrun?!) • roll a critical is fun*, fighter should have even higher chance to roll a critical. • they should be able to wield weapons in ways other classes could not. • group wide effects: being able to extend their second wind to your group (shout or give an order?) • unarmored fighter path* should have great speed and defense (archetype?!). • wild card: emulate low tier stunt/maneuver/combat style or specialized maneuver. • have more reactions? (resource?) • gear bonus: to weapons, armors or other mundane things a fighter might use. • penetrating power: vs magical, vs armor?! * my favored approaches [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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