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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8067193" data-attributes="member: 6871653"><p>Ok. I think I have the right answer:</p><p></p><p>- Take all the half-casting classes, including monk, and make them 9-level casters, with each their own spell list with few overlap (it would require more ''smite'' and ''exhortations'' spells for the paladin and more ''locate X'' and ''arrow/weapon trick shot'' for the ranger, though). If a bard can get 9th level spells, rangers and paladins can too.</p><p></p><p>- Then remove the fighter, rogue and barbarian from the playable class.</p><p></p><p>- Then, make some of the remaining classes' archetypes be pet subclasses with their special thing being: those caster's pets are those classes you just removed! That's right, you could have a pet fighter or rogue or barbarian (I'd call it slayer or rager or juggernaut), you know, just like the new UA ranger gets to decide between 2 stat blocks: Beast of the earth or Beast of the air. </p><p>Instead of having a dumb panther as your pet, the X Cleric as a loyal rogue. He can use its bonus action to command it to do X, Y, Z, and the rogue automatically move, dodge, hide or dash on its turn. A little like in Dragon's Crown where the rogue is only acting in the background when you command it.</p><p></p><p>- Then have working rules for retainers, to hire other meat-shields & loot-monkeys for your casters.</p><p></p><p>how'bout it?</p><p></p><p>(j/k, just in case)</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8067193, member: 6871653"] Ok. I think I have the right answer: - Take all the half-casting classes, including monk, and make them 9-level casters, with each their own spell list with few overlap (it would require more ''smite'' and ''exhortations'' spells for the paladin and more ''locate X'' and ''arrow/weapon trick shot'' for the ranger, though). If a bard can get 9th level spells, rangers and paladins can too. - Then remove the fighter, rogue and barbarian from the playable class. - Then, make some of the remaining classes' archetypes be pet subclasses with their special thing being: those caster's pets are those classes you just removed! That's right, you could have a pet fighter or rogue or barbarian (I'd call it slayer or rager or juggernaut), you know, just like the new UA ranger gets to decide between 2 stat blocks: Beast of the earth or Beast of the air. Instead of having a dumb panther as your pet, the X Cleric as a loyal rogue. He can use its bonus action to command it to do X, Y, Z, and the rogue automatically move, dodge, hide or dash on its turn. A little like in Dragon's Crown where the rogue is only acting in the background when you command it. - Then have working rules for retainers, to hire other meat-shields & loot-monkeys for your casters. how'bout it? (j/k, just in case) [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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