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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8067480" data-attributes="member: 6871653"><p>I understand what you mean, but at the same time, its pretty hard for a game to make a rule for every possible thing a DM might allows/disallows, no? I agree with you that that would be the best, but is it a realistic demand?</p><p></p><p>Like, if a pick a ranger with the forest terrain exploration bonus, and then the DM decides we are adventuring in the desert, what do we do? Add a feature that allows to change terrain bonus? But in-setting I'm a master of the forest because I spent my life there, but now a might switch to Desert mastery after a day? That is not believable! But sometime you have to make concession on the ''make senses'' side of the game to allow the game to be more playable. </p><p></p><p>So, for you wizard with no access to magic labs at level up so there's no believable reason to have new spells in his book. What do you do? You enforce training cost and downtime on level up? That could work. But what if the party is on a time limit? I cant level up? I can gain the HP from level up but cant get my new features? It does make the whole thing more credible, but is it more fun? Should in-setting realism trumps the accessibility and fun of the game? Should the gamebook have a potential rule for all those possibilities? </p><p></p><p>I honestly dont have the answer to those.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8067480, member: 6871653"] I understand what you mean, but at the same time, its pretty hard for a game to make a rule for every possible thing a DM might allows/disallows, no? I agree with you that that would be the best, but is it a realistic demand? Like, if a pick a ranger with the forest terrain exploration bonus, and then the DM decides we are adventuring in the desert, what do we do? Add a feature that allows to change terrain bonus? But in-setting I'm a master of the forest because I spent my life there, but now a might switch to Desert mastery after a day? That is not believable! But sometime you have to make concession on the ''make senses'' side of the game to allow the game to be more playable. So, for you wizard with no access to magic labs at level up so there's no believable reason to have new spells in his book. What do you do? You enforce training cost and downtime on level up? That could work. But what if the party is on a time limit? I cant level up? I can gain the HP from level up but cant get my new features? It does make the whole thing more credible, but is it more fun? Should in-setting realism trumps the accessibility and fun of the game? Should the gamebook have a potential rule for all those possibilities? I honestly dont have the answer to those. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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