Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tales and Chronicles" data-source="post: 8067484" data-attributes="member: 6871653"><p>Isnt that much of a stretch that after 9 (a little low, I prefer those feature at level 11+) in Barovia, the fighter, the leader of man, the expert of the battle field, can muster a militia in one of the village or found a knightly order in an abandoned fort in the mountain? And after 20 level of battlefield expertise, call himself regent of a small settlement by offering the inhabitant is full, 20th level fighter, protection? Now, how that will work out between him and Strahd after gaining such things is another history, but that's the goal of a feature: creating an interesting history.</p><p></p><p>And should those things be impossible in your game, maybe just have them be big features in terms of roleplay yet small features in mechanical terms, so that they can be easily handwaved should the DM wishes to. Like the features that makes you un-aging and sustain yourself with you own mind, or thief's cant and druidic signs.</p><p></p><p>By the way, the game already has Temple of the God as a spell where I can erect a full-on magic temple to my deity in the middle of Barovia, no matter what the DM says (unless he vetoes it, but that's another thing: the DM can veto anything. The book cannot hold rules to replace any options the DM might veto!).</p><p></p><p>EDIT: Again, this is just one option that was discussed. But the others wont please you much more:</p><ul> <li data-xf-list-type="ul">Christmas Tree fighter: the fighter suddenly has new magic items at X levels.</li> <li data-xf-list-type="ul">Demigod fighter: the fighter receives boon and blessing at higher level.</li> <li data-xf-list-type="ul">Wuxia fighter: the fighter can break the physics of the setting at X level.</li> </ul><p></p><p>etc</p><p></p><p>Lets be honest: class features are already meta options for the players to veto the in-setting rules. The Lost Woods where people are lost forever? Not for this ranger! The impenetrable vault of the King of Greed? Not for this rogue with Stroke of Luck and expertise. The Great Desert of Thirst where even the water from your eyes seems to disappear? I can Create Water!</p><p></p><p>Now, again, a specific DM might have to deal with those because he dont like them, but the presence of said features doest not mean that the book enforce a ''give me that'' attitude from the players, as long as they are not an optional rules from a non-player book.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8067484, member: 6871653"] Isnt that much of a stretch that after 9 (a little low, I prefer those feature at level 11+) in Barovia, the fighter, the leader of man, the expert of the battle field, can muster a militia in one of the village or found a knightly order in an abandoned fort in the mountain? And after 20 level of battlefield expertise, call himself regent of a small settlement by offering the inhabitant is full, 20th level fighter, protection? Now, how that will work out between him and Strahd after gaining such things is another history, but that's the goal of a feature: creating an interesting history. And should those things be impossible in your game, maybe just have them be big features in terms of roleplay yet small features in mechanical terms, so that they can be easily handwaved should the DM wishes to. Like the features that makes you un-aging and sustain yourself with you own mind, or thief's cant and druidic signs. By the way, the game already has Temple of the God as a spell where I can erect a full-on magic temple to my deity in the middle of Barovia, no matter what the DM says (unless he vetoes it, but that's another thing: the DM can veto anything. The book cannot hold rules to replace any options the DM might veto!). EDIT: Again, this is just one option that was discussed. But the others wont please you much more: [LIST] [*]Christmas Tree fighter: the fighter suddenly has new magic items at X levels. [*]Demigod fighter: the fighter receives boon and blessing at higher level. [*]Wuxia fighter: the fighter can break the physics of the setting at X level. [/LIST] etc Lets be honest: class features are already meta options for the players to veto the in-setting rules. The Lost Woods where people are lost forever? Not for this ranger! The impenetrable vault of the King of Greed? Not for this rogue with Stroke of Luck and expertise. The Great Desert of Thirst where even the water from your eyes seems to disappear? I can Create Water! Now, again, a specific DM might have to deal with those because he dont like them, but the presence of said features doest not mean that the book enforce a ''give me that'' attitude from the players, as long as they are not an optional rules from a non-player book. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
Top