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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="tetrasodium" data-source="post: 8067730" data-attributes="member: 93670"><p>In order for players to not do "stupid crap" there needs to be pain involved in losing it.</p><p>Compare the 3.5 find familiar to it</p><p>[ATTACH=full]124820[/ATTACH]</p><p>[ATTACH=full]124821[/ATTACH]</p><p>5e loses the bonuses & keeps the deliver touch spells, but without a tactical component to combat & <em>dramatically </em>less squishy casters it's not a thing of note even when you consider that 5e does not actually have touch spells any longer despite 5e find familiar referencing them. In one version of d&d (basic?) you permanently lost hp if your familiar got killed.</p><p></p><p>I'm not going to breakdown 4e familiars because they were spread across like 5 pages & the system is too different to easily compare but pretty much amounted to gaining a sense bonus or small ability. In 5e losing your familiar costs 10gp & 1hr.. Losing your attendants?... again they don't really do anything so might as well use them to guard/watch/whatever till they get killed. You can't blame players for doing "stupid crap" with a resource that has no benefit when losing it has no cost. Likewise you can't expect the GM to pickup the slack because wotc left them unfinished instead of considering this kinda stuff & designing with it in mind.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8067730, member: 93670"] In order for players to not do "stupid crap" there needs to be pain involved in losing it. Compare the 3.5 find familiar to it [ATTACH type="full"]124820[/ATTACH] [ATTACH type="full"]124821[/ATTACH] 5e loses the bonuses & keeps the deliver touch spells, but without a tactical component to combat & [I]dramatically [/I]less squishy casters it's not a thing of note even when you consider that 5e does not actually have touch spells any longer despite 5e find familiar referencing them. In one version of d&d (basic?) you permanently lost hp if your familiar got killed. I'm not going to breakdown 4e familiars because they were spread across like 5 pages & the system is too different to easily compare but pretty much amounted to gaining a sense bonus or small ability. In 5e losing your familiar costs 10gp & 1hr.. Losing your attendants?... again they don't really do anything so might as well use them to guard/watch/whatever till they get killed. You can't blame players for doing "stupid crap" with a resource that has no benefit when losing it has no cost. Likewise you can't expect the GM to pickup the slack because wotc left them unfinished instead of considering this kinda stuff & designing with it in mind. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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