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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8067887" data-attributes="member: 6871653"><p>Sorry but I disagree.</p><p></p><p>In the feature I wrote in previous posts, the 1 hp followers are just on camp duties, they wont follow in dungeons or perform dangerous tasks. The features also grant a combat-able follower based on the steel defender from the battle smith. It scales just fine to be a valuable asset without stealing anyone spotlight. </p><p></p><p>A follower with Con + you CHA + 5 times your level HP, with its own action allotment and special actions =/= a stupid owl with no actions but to scout and die. Equating both of them is plain wrong. </p><p></p><p>If the PC treat human creatures with such disdain AND the DM let them act stupidly, then there could be a problem. But I refuse to even acknowledge that these are such a common occurrence that having a retainer system is just asking for problems.</p><p></p><p>I dont even know what you are talking about here: " <em>Followers in 5e wound up being too powerful & the ones you are trying to anoint with a crown are so weak their only point is really to stand guard or be an improved 10foot pole till they lemming off</em>''</p><p></p><p>There are no follower as of now in D&D and the one from my features have built-in reason to no lemming themselves. </p><p>Just to repeat myself:</p><ul> <li data-xf-list-type="ul">The weak, ''roleplay'' retainers, wont accept to be used a 10 ft pole.</li> <li data-xf-list-type="ul">The stronger companion is not weak and can do much more than guard the tent (and wont accept to be a landmine detector)</li> </ul><p></p><p>And the mechanical penalty for losing them? How about that: You just lost a level-worth of class feature until you can take a long rest in a settlement. That's the same penalty the beastmaster has for using its beast in stupid ways.</p><p></p><p>How the spell was handled in previous edition is of no relevance: that edition also had racial penalties, non-favored class penalty, stat drained, burning XP for creating items etc. They were removed because penalties for using your features that arent OP are not fun.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8067887, member: 6871653"] Sorry but I disagree. In the feature I wrote in previous posts, the 1 hp followers are just on camp duties, they wont follow in dungeons or perform dangerous tasks. The features also grant a combat-able follower based on the steel defender from the battle smith. It scales just fine to be a valuable asset without stealing anyone spotlight. A follower with Con + you CHA + 5 times your level HP, with its own action allotment and special actions =/= a stupid owl with no actions but to scout and die. Equating both of them is plain wrong. If the PC treat human creatures with such disdain AND the DM let them act stupidly, then there could be a problem. But I refuse to even acknowledge that these are such a common occurrence that having a retainer system is just asking for problems. I dont even know what you are talking about here: " [I]Followers in 5e wound up being too powerful & the ones you are trying to anoint with a crown are so weak their only point is really to stand guard or be an improved 10foot pole till they lemming off[/I]'' There are no follower as of now in D&D and the one from my features have built-in reason to no lemming themselves. Just to repeat myself: [LIST] [*]The weak, ''roleplay'' retainers, wont accept to be used a 10 ft pole. [*]The stronger companion is not weak and can do much more than guard the tent (and wont accept to be a landmine detector) [/LIST] And the mechanical penalty for losing them? How about that: You just lost a level-worth of class feature until you can take a long rest in a settlement. That's the same penalty the beastmaster has for using its beast in stupid ways. How the spell was handled in previous edition is of no relevance: that edition also had racial penalties, non-favored class penalty, stat drained, burning XP for creating items etc. They were removed because penalties for using your features that arent OP are not fun. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
What is the vision of the high level fighter?
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