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General Tabletop Discussion
*TTRPGs General
What is the Worst Class in D&D?
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<blockquote data-quote="Remathilis" data-source="post: 835545" data-attributes="member: 7635"><p>This one is self-explanitory, which class is the worst designed in third edition (via the unrevised rules). </p><p></p><p>The nominee's are:</p><p></p><p>Barbarian: One trick pony thanks to limited rage, all offense, no defense. </p><p></p><p>Bard: Jack of few skills, master of nothing. Poor at almost everything he does. </p><p></p><p>Cleric: Relies on heavy buffing to be useful. Domains too weak or too stong, based on deity. </p><p></p><p>Druid: Poor armor, stupid weapon restriction, situational spells, and confusing wildshape.</p><p></p><p>Fighter: boring at high levels, Charm bait thanks to poor saves.</p><p></p><p>Monk: Lots of weak or uninspiring class abilities. Poor fighter, poor scout, class abilities come too late (Ki strike). Poopy multi-class restriction. </p><p></p><p>Paladin: Three levels awesome, 17 levels boring. Poopy multi-class restriction.</p><p></p><p>Psion: Multiple stat dependency, powers that don't scale, much of his area of concern covered by cleric or wizard.</p><p></p><p>Psychic Warrior: Like a cleric, but he CAN'T HEAL! </p><p></p><p>Ranger: Poopy TWF, not enough skill points, too dependent on DM to make his class abilities useful. </p><p></p><p>Rogue: Sneak Atk too situational, poor offense and adequate defense. Easy to kill in melee. </p><p></p><p>Sorcerer: 45 spells, period. No useful skills or bonus feats like wizard, familiar a liability, slower spell progession. </p><p></p><p>Wizard: Spellbook and familiar liability, very dependent on magic items to say competitive, very fragile, weak to start, powerful at end.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 835545, member: 7635"] This one is self-explanitory, which class is the worst designed in third edition (via the unrevised rules). The nominee's are: Barbarian: One trick pony thanks to limited rage, all offense, no defense. Bard: Jack of few skills, master of nothing. Poor at almost everything he does. Cleric: Relies on heavy buffing to be useful. Domains too weak or too stong, based on deity. Druid: Poor armor, stupid weapon restriction, situational spells, and confusing wildshape. Fighter: boring at high levels, Charm bait thanks to poor saves. Monk: Lots of weak or uninspiring class abilities. Poor fighter, poor scout, class abilities come too late (Ki strike). Poopy multi-class restriction. Paladin: Three levels awesome, 17 levels boring. Poopy multi-class restriction. Psion: Multiple stat dependency, powers that don't scale, much of his area of concern covered by cleric or wizard. Psychic Warrior: Like a cleric, but he CAN'T HEAL! Ranger: Poopy TWF, not enough skill points, too dependent on DM to make his class abilities useful. Rogue: Sneak Atk too situational, poor offense and adequate defense. Easy to kill in melee. Sorcerer: 45 spells, period. No useful skills or bonus feats like wizard, familiar a liability, slower spell progession. Wizard: Spellbook and familiar liability, very dependent on magic items to say competitive, very fragile, weak to start, powerful at end. [/QUOTE]
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