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General Tabletop Discussion
*Dungeons & Dragons
What is the worst piece of DM advice people give that you see commonly spread?
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<blockquote data-quote="Shiroiken" data-source="post: 9000996" data-attributes="member: 6775477"><p>The "it" is everything that doesn't fit the game narrative. It can be a player who wants to play a race that doesn't exist in the DMs world. It can be a DM who wants to use a monster, but doesn't want to deal with having it exist in their world. It <em>can</em> be a useful tool, but when you separate the mechanics and the story it can create some very jarring situations. I'll give the best example I personally witnessed. </p><p></p><p>The campaign is opposing an orc empire, so the DM wants to use orcs any time they can during the campaign. The party finds itself fighting against a bunch of guerrilla fighter orc that fight from the trees, moving nimbly between them. They have crossbow bolts that open into nets when they strike the target. We kill the orcs and really like those crossbow bolts. The DM refused to let us have them, claiming they just used the last ones. Confused, we said that seemed extremely coincidental that all of them had a different number of bolts, and each of them happened to use their last one before they died. It was because we didn't fight orcs but a reskinned spider creature. Us having those crossbow bolts would have unbalanced the game, which isn't something the DM considered when he decided to "just reskin" another monster.</p><p></p><p>Another example, albeit less problematic, was the player who really wanted to play a Drow in a Dark Sun campaign. They don't exist in the world, and they really don't make sense there. She instead reskinned herself as a normal elf that got scorched by defiling magic, explaining her skin tone. The fact that she had sunlight sensitivity and drow magical spells was never explained other than "reasons."</p><p></p><p>I'm not against reskinning as a tool; I use it myself. It's the fact that I've seen too many see it as a catch-all without bothering to fully consider how you would reskin something without potential consequences.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 9000996, member: 6775477"] The "it" is everything that doesn't fit the game narrative. It can be a player who wants to play a race that doesn't exist in the DMs world. It can be a DM who wants to use a monster, but doesn't want to deal with having it exist in their world. It [I]can[/I] be a useful tool, but when you separate the mechanics and the story it can create some very jarring situations. I'll give the best example I personally witnessed. The campaign is opposing an orc empire, so the DM wants to use orcs any time they can during the campaign. The party finds itself fighting against a bunch of guerrilla fighter orc that fight from the trees, moving nimbly between them. They have crossbow bolts that open into nets when they strike the target. We kill the orcs and really like those crossbow bolts. The DM refused to let us have them, claiming they just used the last ones. Confused, we said that seemed extremely coincidental that all of them had a different number of bolts, and each of them happened to use their last one before they died. It was because we didn't fight orcs but a reskinned spider creature. Us having those crossbow bolts would have unbalanced the game, which isn't something the DM considered when he decided to "just reskin" another monster. Another example, albeit less problematic, was the player who really wanted to play a Drow in a Dark Sun campaign. They don't exist in the world, and they really don't make sense there. She instead reskinned herself as a normal elf that got scorched by defiling magic, explaining her skin tone. The fact that she had sunlight sensitivity and drow magical spells was never explained other than "reasons." I'm not against reskinning as a tool; I use it myself. It's the fact that I've seen too many see it as a catch-all without bothering to fully consider how you would reskin something without potential consequences. [/QUOTE]
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What is the worst piece of DM advice people give that you see commonly spread?
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