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General Tabletop Discussion
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What is this die for? (Proficiency dice discussion)
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<blockquote data-quote="TallIan" data-source="post: 7556191" data-attributes="member: 6853819"><p>Actually this makes the result less swingy, but with a greater range. The probability of rolling all dice high (or low) is lower than a mid range result. It does make the range wider (all ones or all max) but that has a significantly lower probability. In the same way that rolling ability scores usually results in 12 to 14. </p><p></p><p></p><p></p><p>I would run expertise as “advantage” on the proficiency die and maybe the ability modifier die as well. That way you avoid the more ridiculous possible results. Rogues would be significantly nerfed by that and might need a little extra (another expertise skill perhaps).</p></blockquote><p></p>
[QUOTE="TallIan, post: 7556191, member: 6853819"] Actually this makes the result less swingy, but with a greater range. The probability of rolling all dice high (or low) is lower than a mid range result. It does make the range wider (all ones or all max) but that has a significantly lower probability. In the same way that rolling ability scores usually results in 12 to 14. I would run expertise as “advantage” on the proficiency die and maybe the ability modifier die as well. That way you avoid the more ridiculous possible results. Rogues would be significantly nerfed by that and might need a little extra (another expertise skill perhaps). [/QUOTE]
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What is this die for? (Proficiency dice discussion)
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