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<blockquote data-quote="Kinneus" data-source="post: 5540643" data-attributes="member: 48215"><p>Hey Rechan! Long time no see.</p><p> </p><p>Basically, with Essentials characters, you're giving up flexibility and options in exchange for simplicity and reliability. I'm sure we've all built characters and found ourselves thinking, "Man, these level 7 Encounter powers suck! I wish I could just take my awesome level 3 Encounter again, and get two uses of it." Well, these dudes (some of them, anyway) can.</p><p> </p><p>Like the "old-style" classes, there's a bit of a power curve. Some of them work, some of them don't. I've seen the Slayer in action (a Striker build for the Fighter), and I got to say, it's pretty scary. Boring, but scary, and capable of putting out consistent DPR without fiddling with a whole lot of bells and whistles.</p><p> </p><p>Obviously, some people won't like the (severely) limited choices these Essentials classes offer. I'm one of those people; I'd never be caught dead playing an Essentials guy, except <em>maybe</em> the Mage. But I think they're a good option for new players, or those players who just want to say, "Screw these complicated builds, I just want to get in and <em>play</em>."</p><p> </p><p>Essentials classes won't break the game or dazzle you with crazy spike damage like well-built "old-style" characters, but they allow you to have an effective character without investing RL hours searching through every possible power choice.</p><p> </p><p>'Course, they still have to pick their own feats. So it ain't perfect simplicity. But it's at least simpler.</p></blockquote><p></p>
[QUOTE="Kinneus, post: 5540643, member: 48215"] Hey Rechan! Long time no see. Basically, with Essentials characters, you're giving up flexibility and options in exchange for simplicity and reliability. I'm sure we've all built characters and found ourselves thinking, "Man, these level 7 Encounter powers suck! I wish I could just take my awesome level 3 Encounter again, and get two uses of it." Well, these dudes (some of them, anyway) can. Like the "old-style" classes, there's a bit of a power curve. Some of them work, some of them don't. I've seen the Slayer in action (a Striker build for the Fighter), and I got to say, it's pretty scary. Boring, but scary, and capable of putting out consistent DPR without fiddling with a whole lot of bells and whistles. Obviously, some people won't like the (severely) limited choices these Essentials classes offer. I'm one of those people; I'd never be caught dead playing an Essentials guy, except [I]maybe[/I] the Mage. But I think they're a good option for new players, or those players who just want to say, "Screw these complicated builds, I just want to get in and [I]play[/I]." Essentials classes won't break the game or dazzle you with crazy spike damage like well-built "old-style" characters, but they allow you to have an effective character without investing RL hours searching through every possible power choice. 'Course, they still have to pick their own feats. So it ain't perfect simplicity. But it's at least simpler. [/QUOTE]
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