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<blockquote data-quote="WalterKovacs" data-source="post: 5540725" data-attributes="member: 63763"><p>A cavalier does have encounter powers, Holy Smite. They just happen to modify their at-will powers instead of it being a seperate power unto themselves. This does automatic damage (even if you miss) and if it hits, it dazes (which is a pretty solid effect for an encounter power)</p><p> </p><p>At 3 and 13, when a paladin gets another encounter power, the cavalier gets another use of his 'only' encouter power. At 7, 17 and 27, all uses of Holy Smite improve.</p><p> </p><p>Technically speaking, the cavalier doesn't get a daily at level 1 (he gets them at the other levels normally). Instead he gets Righteous Radiance, an encounter utility power which lets him be a better defender.</p><p> </p><p>Most of the other class features are variations meant to simplify thing in play. Instead of having to maintain your divine challenge, you just have an aura that you leave on and effects everyone adjacent to you. Instead of having lay on hands, you can take the Spirit of Sacrifice build and have a 1/ecounter ability to use your second wind as a minor to do the equivalent of lay on hands. </p><p> </p><p>Some of the classes actually lose out on dailies (the martial characters) but they do get some solid options, but none actually lose out on encounter powers (the only one would be the Executioner Assassin, who has a single "nova" damage boosting encounter power which increases in damage every time they would normally get another encounter power).</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5540725, member: 63763"] A cavalier does have encounter powers, Holy Smite. They just happen to modify their at-will powers instead of it being a seperate power unto themselves. This does automatic damage (even if you miss) and if it hits, it dazes (which is a pretty solid effect for an encounter power) At 3 and 13, when a paladin gets another encounter power, the cavalier gets another use of his 'only' encouter power. At 7, 17 and 27, all uses of Holy Smite improve. Technically speaking, the cavalier doesn't get a daily at level 1 (he gets them at the other levels normally). Instead he gets Righteous Radiance, an encounter utility power which lets him be a better defender. Most of the other class features are variations meant to simplify thing in play. Instead of having to maintain your divine challenge, you just have an aura that you leave on and effects everyone adjacent to you. Instead of having lay on hands, you can take the Spirit of Sacrifice build and have a 1/ecounter ability to use your second wind as a minor to do the equivalent of lay on hands. Some of the classes actually lose out on dailies (the martial characters) but they do get some solid options, but none actually lose out on encounter powers (the only one would be the Executioner Assassin, who has a single "nova" damage boosting encounter power which increases in damage every time they would normally get another encounter power). [/QUOTE]
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