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<blockquote data-quote="mneme" data-source="post: 5543470" data-attributes="member: 59248"><p>Obryn: To be fair, binders do get more controllery at wills, which are not accessible to curse-based warlocks. Beyond that, their +1 to hit feature is probably easier to get than Prime Shot (and more flavorful). I think the biggest advantage they have is the Gloom Pact multiattack at will.</p><p></p><p>Also, my point is that it's far from "once Essentials, always essentials." This is shown by the Warlock, who got an "essentials style" writeup in Heroes of Forgotten Kingdoms, then a ADEU subclass, the Binder, in Heroes of Shadow. It's not at -all- that Wizards has decided that the "old way" of doing things obselete; instead, they're providing an easy mode for players who don't want to deal with as much complexity (and supporting it) while continuing to scale back support for the more complex approach.</p><p></p><p>Also, regarding the Blackguard, it looks to me as if his source of extra damage is kinda complex. Well, sort of:</p><p></p><p> +Chr damage with combat advantage</p><p> (vice) +Chr additional damage (but you have to take that damage)</p><p> (fury) +2 additional damage with combat advantage, or +4 when bloodied</p><p></p><p>What's odd is that unlike other classes with a stat-scaling damage bonus, it doesn't get a scaling bonus to the stat (eg, +2/+4/+6); it seems like they're expected to make up the difference using their Vice extra damage.</p></blockquote><p></p>
[QUOTE="mneme, post: 5543470, member: 59248"] Obryn: To be fair, binders do get more controllery at wills, which are not accessible to curse-based warlocks. Beyond that, their +1 to hit feature is probably easier to get than Prime Shot (and more flavorful). I think the biggest advantage they have is the Gloom Pact multiattack at will. Also, my point is that it's far from "once Essentials, always essentials." This is shown by the Warlock, who got an "essentials style" writeup in Heroes of Forgotten Kingdoms, then a ADEU subclass, the Binder, in Heroes of Shadow. It's not at -all- that Wizards has decided that the "old way" of doing things obselete; instead, they're providing an easy mode for players who don't want to deal with as much complexity (and supporting it) while continuing to scale back support for the more complex approach. Also, regarding the Blackguard, it looks to me as if his source of extra damage is kinda complex. Well, sort of: +Chr damage with combat advantage (vice) +Chr additional damage (but you have to take that damage) (fury) +2 additional damage with combat advantage, or +4 when bloodied What's odd is that unlike other classes with a stat-scaling damage bonus, it doesn't get a scaling bonus to the stat (eg, +2/+4/+6); it seems like they're expected to make up the difference using their Vice extra damage. [/QUOTE]
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