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<blockquote data-quote="WalterKovacs" data-source="post: 5543505" data-attributes="member: 63763"><p>The benefits for the binder are at-wills that are more useful for controllers, a boon (if it goes off) that is a bit more useful for control than the normal pact boons, and they do get the rider effects on the encounter powers. An old version warlock was already leading towards control, and they could easily grab the controllery encounter/dailies/utilities (and even grab one of the at-wills if it's human or hybrid). The +1 to hit is more helpful, it doesn't put you in danger, and the general theme of the warlock's control (tying up opponent's by sliding, slowing, immobilizing and putting them in zones that they can't see out of or get hurt if they leave, etc) would be hurt if you put yourself close enough to the targets for prime shot.</p><p> </p><p></p><p> </p><p>The striker damage is basically a combination of the two sources ... the fury benefiting more from multiple attacks, while the domination one is only 1/turn (round? I left the book in the car) ... then again the thp also limits how often you'd be able to do it anyway. </p><p> </p><p>As for concealment referenced earlier ... I'm not sure what that was about. They may have grabbed some skill powers to allow for hiding in the concealment to grab combat advantage. It would seem that concealment would be something that would give you c/a, but of all the various gain c/a feats, concealment only works for ranged attacks.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5543505, member: 63763"] The benefits for the binder are at-wills that are more useful for controllers, a boon (if it goes off) that is a bit more useful for control than the normal pact boons, and they do get the rider effects on the encounter powers. An old version warlock was already leading towards control, and they could easily grab the controllery encounter/dailies/utilities (and even grab one of the at-wills if it's human or hybrid). The +1 to hit is more helpful, it doesn't put you in danger, and the general theme of the warlock's control (tying up opponent's by sliding, slowing, immobilizing and putting them in zones that they can't see out of or get hurt if they leave, etc) would be hurt if you put yourself close enough to the targets for prime shot. The striker damage is basically a combination of the two sources ... the fury benefiting more from multiple attacks, while the domination one is only 1/turn (round? I left the book in the car) ... then again the thp also limits how often you'd be able to do it anyway. As for concealment referenced earlier ... I'm not sure what that was about. They may have grabbed some skill powers to allow for hiding in the concealment to grab combat advantage. It would seem that concealment would be something that would give you c/a, but of all the various gain c/a feats, concealment only works for ranged attacks. [/QUOTE]
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