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What is this I don't even
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<blockquote data-quote="Obryn" data-source="post: 5543529" data-attributes="member: 11821"><p>I'll grant that, but...</p><p></p><p></p><p>But it only goes off in two circumstances: (1) Something dies next to you. (2) You kill something. Neither of these are particularly desirable and/or likely for a ranged controller. Far better to use a Warlock's curse mechanic and trigger your pact at range.</p><p></p><p></p><p>"A pittance of extra damage when something happens" isn't exactly groundbreaking, IMO, especially with how tepid these Encounter powers tend to be. I mean, there are a few AoEs (mostly for Star pact) and a few Blindness effects (more for Gloom), but all of these are readily poachable by Warlocks. The Binder riders are rather meek, generally.</p><p></p><p>Now, if there were some more potent status effects in them, we'd be talking. As it stands, I don't think the Binder encounter powers are much more controller-y than the Warlock's.</p><p></p><p></p><p>Righto. But this is not a reason to play a Binder - it's a reason to play a Warlock. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>OTOH, the Binder's bonus is largely outside your control. With Prime Shot, you are in the driver's seat on whether or not to get that bonus. (It also has some wicked feat support, fwiw.)</p><p></p><p>Overall, even in an Essentials-only game where HoS is also allowed, I don't know that the Binder is a good pick. You're way better off with a Hexblade (who has pretty good control, actually) or a Mage (who rules control).</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5543529, member: 11821"] I'll grant that, but... But it only goes off in two circumstances: (1) Something dies next to you. (2) You kill something. Neither of these are particularly desirable and/or likely for a ranged controller. Far better to use a Warlock's curse mechanic and trigger your pact at range. "A pittance of extra damage when something happens" isn't exactly groundbreaking, IMO, especially with how tepid these Encounter powers tend to be. I mean, there are a few AoEs (mostly for Star pact) and a few Blindness effects (more for Gloom), but all of these are readily poachable by Warlocks. The Binder riders are rather meek, generally. Now, if there were some more potent status effects in them, we'd be talking. As it stands, I don't think the Binder encounter powers are much more controller-y than the Warlock's. Righto. But this is not a reason to play a Binder - it's a reason to play a Warlock. ;) OTOH, the Binder's bonus is largely outside your control. With Prime Shot, you are in the driver's seat on whether or not to get that bonus. (It also has some wicked feat support, fwiw.) Overall, even in an Essentials-only game where HoS is also allowed, I don't know that the Binder is a good pick. You're way better off with a Hexblade (who has pretty good control, actually) or a Mage (who rules control). -O [/QUOTE]
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