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<blockquote data-quote="WalterKovacs" data-source="post: 5545770" data-attributes="member: 63763"><p>I definitely agree here. With most classes, you need to factor in combinations. "What if they take power A, power B, multiclass to grab power C, etc ..." The vampire's narrow focus (not just it's lack of options, but it's striker feature being limited to vampire powers) means they only really needed to playtest two builds. There may be a useful alternate paragon path out there (likely ones where the encounter/daily use an at-will power as part of their attack ... or something like the human paragon path that can let you get another copy of the vampire's attacking encounter power) but really, they can much better predict what a vampire will look like at various levels. Other classes would need to (presumably) be tested with various combinations of optional elements. With most of the essential classes having their choices being either a single 'big' choice (all the encounter powers and at-wills) or from a limited pool (the choice of fighter stances, which you get most of them by the time you are high enough level, meaning you can expect that most will see play, etc) or aren't likely to show up as often (utilities are slightly less likely to influence an encounter as an attack, and a daily by it's nature can only influence one fight per day). So, basically, by limiting the number of different combinations of at-will/encounter powers ... they can better figure out how Essential classes will play, since at level X, they at least know what the at-will/encounter situation should look like. Even the mage, that has all it's options open, can at least go off the expectation of building based on the school, which, apart from fire/illusion, only has 2 at-wills and 1 encounter and daily with that keyword at any given level, and thus would be able to predict how the school class features would interact at least.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5545770, member: 63763"] I definitely agree here. With most classes, you need to factor in combinations. "What if they take power A, power B, multiclass to grab power C, etc ..." The vampire's narrow focus (not just it's lack of options, but it's striker feature being limited to vampire powers) means they only really needed to playtest two builds. There may be a useful alternate paragon path out there (likely ones where the encounter/daily use an at-will power as part of their attack ... or something like the human paragon path that can let you get another copy of the vampire's attacking encounter power) but really, they can much better predict what a vampire will look like at various levels. Other classes would need to (presumably) be tested with various combinations of optional elements. With most of the essential classes having their choices being either a single 'big' choice (all the encounter powers and at-wills) or from a limited pool (the choice of fighter stances, which you get most of them by the time you are high enough level, meaning you can expect that most will see play, etc) or aren't likely to show up as often (utilities are slightly less likely to influence an encounter as an attack, and a daily by it's nature can only influence one fight per day). So, basically, by limiting the number of different combinations of at-will/encounter powers ... they can better figure out how Essential classes will play, since at level X, they at least know what the at-will/encounter situation should look like. Even the mage, that has all it's options open, can at least go off the expectation of building based on the school, which, apart from fire/illusion, only has 2 at-wills and 1 encounter and daily with that keyword at any given level, and thus would be able to predict how the school class features would interact at least. [/QUOTE]
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