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What is this villain's next step?
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<blockquote data-quote="Shiroiken" data-source="post: 7542029" data-attributes="member: 6775477"><p>Unless she's got a Teleportation Circle to get back to the Archmage, she's already committed to her move here. If the blip was wrong, she's screwed.</p><p></p><p>It would be easy for her to bully the medusa queen by threatening to burn the garden down with fireballs. In exchange for leaving her garden alone, if the medusa helps with her plant monsters, she can keep all the PCs she petrifies (the artifact should be unaffected by lesser magics). She gets the goblins to sneak into their camp at night to steal something (IME, it doesn't matter WHAT they steal, the players will go berserk and chase them to the ends of the earth). When the party gives chase, they lead them into the garden (and likely flee beyond, since goblins are not much of a threat at the PCs likely level). In the garden they face the medusa queen and her plant allies, including the sorceress polymorphed into a Treant (as she's 9th level). If the sorceress "dies" she can act confused to the party, claiming to have been kidnapped & cursed (using Deception), then Dominate Person either the NPC or the most powerful PC, both with the goal of getting the artifact to her. If the Dominate fails, Invisibility plus Stealth, followed by Misty Step should allow her to pilfer the artifact (unless it's used in combat). Once she has the artifact, the Fly spell should allow her to escape with her prize. Note this involves using and dropping a lot of concentration spells, so don't forget that once you switch, the old spell is gone.</p><p></p><p>She will be exposed as a villainess, but with luck, she'll never see the party again.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7542029, member: 6775477"] Unless she's got a Teleportation Circle to get back to the Archmage, she's already committed to her move here. If the blip was wrong, she's screwed. It would be easy for her to bully the medusa queen by threatening to burn the garden down with fireballs. In exchange for leaving her garden alone, if the medusa helps with her plant monsters, she can keep all the PCs she petrifies (the artifact should be unaffected by lesser magics). She gets the goblins to sneak into their camp at night to steal something (IME, it doesn't matter WHAT they steal, the players will go berserk and chase them to the ends of the earth). When the party gives chase, they lead them into the garden (and likely flee beyond, since goblins are not much of a threat at the PCs likely level). In the garden they face the medusa queen and her plant allies, including the sorceress polymorphed into a Treant (as she's 9th level). If the sorceress "dies" she can act confused to the party, claiming to have been kidnapped & cursed (using Deception), then Dominate Person either the NPC or the most powerful PC, both with the goal of getting the artifact to her. If the Dominate fails, Invisibility plus Stealth, followed by Misty Step should allow her to pilfer the artifact (unless it's used in combat). Once she has the artifact, the Fly spell should allow her to escape with her prize. Note this involves using and dropping a lot of concentration spells, so don't forget that once you switch, the old spell is gone. She will be exposed as a villainess, but with luck, she'll never see the party again. [/QUOTE]
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What is this villain's next step?
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