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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What is today the best way to start D&D 4E (paid and free)?
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<blockquote data-quote="overgeeked" data-source="post: 9605622" data-attributes="member: 86653"><p>Most 4E stuff goes for a steal these days. Get the PHB and DMG. You can probably find the 3 core book slipcase for cheap. The math in the MM is broken so instead <a href="https://www.blogofholding.com/?p=512" target="_blank">go to the Blog of Holding</a> and print out those stats. If you get the MM use it for inspiration, not the numbers. </p><p></p><p>The DMG is one of the best DMGs of any edition of D&D and is filled with lots of great advice, so it’s worth picking up even if you hate 4E. The DMG has a nice quick overview of a setting called Nentir Vale. A good starter town and a few quest hooks and adventure ideas sprinkled in. Start with those. Most of the adventures for 4E were designed for use in the Nentir Vale. They’ll work must fine in most other settings. </p><p></p><p>Some good adventures are Slaying Stone (1st level), Orcs of Stonefang Pass (5th level), and Madness at Gardmore Abbey (6th level). Dungeon Delve is a great anthology. It has 30 mini adventures, each with 3 encounters. You can use these as side quests quite easily. Just drop the MacGuffin in one and go. </p><p></p><p>Most people agree that one of the core elements of 4E, skill challenges, were poorly implemented and poorly explained. I’d suggest lifting the idea of <a href="https://bladesinthedark.com/progress-clocks" target="_blank">progress clocks</a> from later games, like Blades in the Dark, and use those instead. </p><p></p><p>There’s a dedicated <a href="https://discord.gg/XBW5qBMFFy" target="_blank">4E discord</a> with a lot of helpful people and a lot of great resources.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9605622, member: 86653"] Most 4E stuff goes for a steal these days. Get the PHB and DMG. You can probably find the 3 core book slipcase for cheap. The math in the MM is broken so instead [URL='https://www.blogofholding.com/?p=512']go to the Blog of Holding[/URL] and print out those stats. If you get the MM use it for inspiration, not the numbers. The DMG is one of the best DMGs of any edition of D&D and is filled with lots of great advice, so it’s worth picking up even if you hate 4E. The DMG has a nice quick overview of a setting called Nentir Vale. A good starter town and a few quest hooks and adventure ideas sprinkled in. Start with those. Most of the adventures for 4E were designed for use in the Nentir Vale. They’ll work must fine in most other settings. Some good adventures are Slaying Stone (1st level), Orcs of Stonefang Pass (5th level), and Madness at Gardmore Abbey (6th level). Dungeon Delve is a great anthology. It has 30 mini adventures, each with 3 encounters. You can use these as side quests quite easily. Just drop the MacGuffin in one and go. Most people agree that one of the core elements of 4E, skill challenges, were poorly implemented and poorly explained. I’d suggest lifting the idea of [URL='https://bladesinthedark.com/progress-clocks']progress clocks[/URL] from later games, like Blades in the Dark, and use those instead. There’s a dedicated [URL='https://discord.gg/XBW5qBMFFy']4E discord[/URL] with a lot of helpful people and a lot of great resources. Good luck. [/QUOTE]
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What is today the best way to start D&D 4E (paid and free)?
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