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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What is today the best way to start D&D 4E (paid and free)?
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<blockquote data-quote="Jacob Lewis" data-source="post: 9606638" data-attributes="member: 6667921"><p>They were good for their intended purpose. You got together with random people to play one encounter every week. You had all the maps ready. Pregens printed on durable stockcard mini-sheets. And there was fun to be had. I ran it for several seasons and played in a few.</p><p></p><p>That said, it's hard to see value in them simply as pdfs and without organized play to make use of them, unless you have people willing to participate at your local gathering places and gameholes. The plots aren't great, and the format is terribly linear, more so than even the most railroady adventure you can think of.</p><p></p><p>But, yes. You could mine them for the encounters, which most are designed for starting characters. I believe there was only 1 or 2 that started higher than level 1. </p><p></p><p>Keep on the Borderlands (season 3) is my personal favorite. It has an old school feel to it (for obvious reasons). It was the first released after Essentials came out, thus using the new monster designs and game philosophies. It's also longer than most, and actually decent. The keep itself also gets fleshed out later in Dungeon 196 as a potential home base, and becomes the center of the Chaos Scar adventure series.</p><p></p><p>The quality generally improves in the later seasons, but they also experiment with different approaches and themes. There was a run of all-drow players stories, for example. One Season let players level up after every encounter. And the last few were hybrids with multiple edition stats, and test beds for D&D Next (i.e. 5e).</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9606638, member: 6667921"] They were good for their intended purpose. You got together with random people to play one encounter every week. You had all the maps ready. Pregens printed on durable stockcard mini-sheets. And there was fun to be had. I ran it for several seasons and played in a few. That said, it's hard to see value in them simply as pdfs and without organized play to make use of them, unless you have people willing to participate at your local gathering places and gameholes. The plots aren't great, and the format is terribly linear, more so than even the most railroady adventure you can think of. But, yes. You could mine them for the encounters, which most are designed for starting characters. I believe there was only 1 or 2 that started higher than level 1. Keep on the Borderlands (season 3) is my personal favorite. It has an old school feel to it (for obvious reasons). It was the first released after Essentials came out, thus using the new monster designs and game philosophies. It's also longer than most, and actually decent. The keep itself also gets fleshed out later in Dungeon 196 as a potential home base, and becomes the center of the Chaos Scar adventure series. The quality generally improves in the later seasons, but they also experiment with different approaches and themes. There was a run of all-drow players stories, for example. One Season let players level up after every encounter. And the last few were hybrids with multiple edition stats, and test beds for D&D Next (i.e. 5e). [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What is today the best way to start D&D 4E (paid and free)?
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