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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What is today the best way to start D&D 4E (paid and free)?
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<blockquote data-quote="cavalier973" data-source="post: 9607341" data-attributes="member: 91595"><p>The Keep on the Shadowfell would be a good free product with which to start, because you get the pregen characters, a bunch of monster stat blocks, encounter maps, and DM advice.</p><p></p><p>You don’t have to run the adventure as is. When Chris Perkins ran “Acquisitions, Inc.” through KotS, he hand waved all the beginning part and started them at the dungeon entrance.</p><p></p><p>It allows people to see if they like the rules before paying any money for it.</p><p></p><p>I agree that the DMG1 is an exceedingly excellent book.</p><p></p><p>The first Monster Manual isn’t quite as bad as advertised, especially for heroic tier monsters. It includes “encounter groups” for each monster type, so that the DM can quickly work up a combat encounter. The Monster Vault, though very good, doesn’t provide the encounter groups.</p><p></p><p>Addendum: the adventure has goblins, kobolds, cultists, drakes, a dragon, zombies, skeletons, and more!</p><p></p><p>If you are playing in person, and need “miniatures”, a quick and cheap way to make some is to cut 4x6 cards into one inch squares. Label the PC markers with letters, and the monster markers with numbers.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 9607341, member: 91595"] The Keep on the Shadowfell would be a good free product with which to start, because you get the pregen characters, a bunch of monster stat blocks, encounter maps, and DM advice. You don’t have to run the adventure as is. When Chris Perkins ran “Acquisitions, Inc.” through KotS, he hand waved all the beginning part and started them at the dungeon entrance. It allows people to see if they like the rules before paying any money for it. I agree that the DMG1 is an exceedingly excellent book. The first Monster Manual isn’t quite as bad as advertised, especially for heroic tier monsters. It includes “encounter groups” for each monster type, so that the DM can quickly work up a combat encounter. The Monster Vault, though very good, doesn’t provide the encounter groups. Addendum: the adventure has goblins, kobolds, cultists, drakes, a dragon, zombies, skeletons, and more! If you are playing in person, and need “miniatures”, a quick and cheap way to make some is to cut 4x6 cards into one inch squares. Label the PC markers with letters, and the monster markers with numbers. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What is today the best way to start D&D 4E (paid and free)?
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