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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What is today the best way to start D&D 4E (paid and free)?
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<blockquote data-quote="GreyLord" data-source="post: 9612806" data-attributes="member: 4348"><p>Interestingly enough, I'm not sure why everyone says Keep on the Shadowfell is a bad adventure.</p><p></p><p>I ran it (admittedly, long ago when it came out) and we had a blast with the module.</p><p></p><p>I've had quite a few 5e adventures that were a LOT worse than it (the original Rise of Tiamat and Hoard of the Dragon Queen come to mind for starters).</p><p></p><p>It's not the greatest adventure I've ever run by far, but I think people criticize it far more than it deserves.</p><p></p><p>It's an easy module to run (far easier than some, such as some of the Ruins series where a DM has to start creating their own portions of the Ruins to run the game), and for a beginner DM, probably one of the easier ones to start with in 4e.</p><p></p><p>I can't seem to pull up DMsguild this instant, but one item I'd probably say was a better starter than the module was the Quickstart set (which I think was also free on DMsguild). It had more introductory stuff, written for beginners, and also had a short adventure.</p><p></p><p>Ah, here we go...</p><p></p><p><a href="https://www.dmsguild.com/product/110213/DD-RPG-Starter-Set-Quickstart-4e?manufacturers_id=44&language=ptpto" target="_blank">D&D 4e Quickstart</a></p><p></p><p>It is also free</p><p></p><p>Well, I was wrong, it appears. The quickstart that's free on DMsguild only offers the same quickstart rules found in Keep on the Shadowfell and nothing else (so no starter adventure, etc.). Which is a shame.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 9612806, member: 4348"] Interestingly enough, I'm not sure why everyone says Keep on the Shadowfell is a bad adventure. I ran it (admittedly, long ago when it came out) and we had a blast with the module. I've had quite a few 5e adventures that were a LOT worse than it (the original Rise of Tiamat and Hoard of the Dragon Queen come to mind for starters). It's not the greatest adventure I've ever run by far, but I think people criticize it far more than it deserves. It's an easy module to run (far easier than some, such as some of the Ruins series where a DM has to start creating their own portions of the Ruins to run the game), and for a beginner DM, probably one of the easier ones to start with in 4e. I can't seem to pull up DMsguild this instant, but one item I'd probably say was a better starter than the module was the Quickstart set (which I think was also free on DMsguild). It had more introductory stuff, written for beginners, and also had a short adventure. Ah, here we go... [URL='https://www.dmsguild.com/product/110213/DD-RPG-Starter-Set-Quickstart-4e?manufacturers_id=44&language=ptpto']D&D 4e Quickstart[/URL] It is also free Well, I was wrong, it appears. The quickstart that's free on DMsguild only offers the same quickstart rules found in Keep on the Shadowfell and nothing else (so no starter adventure, etc.). Which is a shame. [/QUOTE]
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What is today the best way to start D&D 4E (paid and free)?
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