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What is True20?
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<blockquote data-quote="Nomad4life" data-source="post: 2215167" data-attributes="member: 28645"><p>True20 is a remarkably beautiful system of game mechanics- My personal favorite next to M&M, after 15+ years of gaming. </p><p></p><p>I really wish they would publish a stand-alone “core” True20 and then sell settings separately, though. My TT group has been working off and on with True20 Star Wars and Call of Cthulhu adaptations with mixed results. The characters and core abilities were easy to tweak and translate, but we run into trouble trying to create “modern” and “sci-fi” True20 equipment in both cases- Nobody can seem to agree on anything.</p><p></p><p>We’re also not sure how to re-create sanity loss for CoC… It’s got to be some kind of “save” with the removal of “sanity points” but we’re still trying to figure out how this would work.</p><p></p><p>In both cases, it looks like we’re going to run into the whole “low levels = far too lethal” & “high levels = far too god-like” problem as well.</p><p></p><p>A published core system would be a big help with all this! I would hate to see it limited to only the BRRPG... It's got so much POTENTIAL with so many other settings!</p></blockquote><p></p>
[QUOTE="Nomad4life, post: 2215167, member: 28645"] True20 is a remarkably beautiful system of game mechanics- My personal favorite next to M&M, after 15+ years of gaming. I really wish they would publish a stand-alone “core” True20 and then sell settings separately, though. My TT group has been working off and on with True20 Star Wars and Call of Cthulhu adaptations with mixed results. The characters and core abilities were easy to tweak and translate, but we run into trouble trying to create “modern” and “sci-fi” True20 equipment in both cases- Nobody can seem to agree on anything. We’re also not sure how to re-create sanity loss for CoC… It’s got to be some kind of “save” with the removal of “sanity points” but we’re still trying to figure out how this would work. In both cases, it looks like we’re going to run into the whole “low levels = far too lethal” & “high levels = far too god-like” problem as well. A published core system would be a big help with all this! I would hate to see it limited to only the BRRPG... It's got so much POTENTIAL with so many other settings! [/QUOTE]
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