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What is two weapon fighting good for?
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<blockquote data-quote="kigmatzomat" data-source="post: 8996187" data-attributes="member: 9254"><p>Attacking a single target is the most common scenario so removing it is far more of a penalty. In the action economy, an AC boost effectively gives you more actions before you fall down but they are at the end of the battle. An extra attack is more actions across the whole fight. Making those extra actions a low-occurence event devalues them. </p><p></p><p>In the grand context of a party, the "controller" caster is out to minimize enemy attacks (hold monster, entangle, Hypnotic pattern, banishment etc) or maximize ally attacks (invisibility/blindness, paralyzed, restrained, etc). The summoner adds more targets and bonus attacks and Ye Olde Evoker is reducing enemy attacks via the rapid depletion of hit points, often clearing out the weak foes. </p><p></p><p>Good tactics means the non-casters don't have to fight while double-teamed as often and when they do it is on purpose to get Opportunity Attacks or flanking. </p><p></p><p>if it helps you mentally, TWF does help a skilled fighter land more attacks on a single foe IRL as the opponent now has two weapons to defend against, increasing the odds of the TWFer landing a successful attack with either weapon.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 8996187, member: 9254"] Attacking a single target is the most common scenario so removing it is far more of a penalty. In the action economy, an AC boost effectively gives you more actions before you fall down but they are at the end of the battle. An extra attack is more actions across the whole fight. Making those extra actions a low-occurence event devalues them. In the grand context of a party, the "controller" caster is out to minimize enemy attacks (hold monster, entangle, Hypnotic pattern, banishment etc) or maximize ally attacks (invisibility/blindness, paralyzed, restrained, etc). The summoner adds more targets and bonus attacks and Ye Olde Evoker is reducing enemy attacks via the rapid depletion of hit points, often clearing out the weak foes. Good tactics means the non-casters don't have to fight while double-teamed as often and when they do it is on purpose to get Opportunity Attacks or flanking. if it helps you mentally, TWF does help a skilled fighter land more attacks on a single foe IRL as the opponent now has two weapons to defend against, increasing the odds of the TWFer landing a successful attack with either weapon. [/QUOTE]
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