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What is two weapon fighting good for?
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<blockquote data-quote="Oofta" data-source="post: 8996509" data-attributes="member: 6801845"><p>When "comparatively weak" is thrown around, I'm sorry but it just doesn't buy much for all the reasons I just listed so I'm not going to bother repeating most of it.</p><p></p><p>Short version:</p><ul> <li data-xf-list-type="ul">A point or two extra DPR is a very small increase percentage wise, if it's even accurate, is rarely going to make a difference.</li> <li data-xf-list-type="ul">DPR analysis ignores the AC of the PC</li> <li data-xf-list-type="ul">DPR ignores the distribution of damage, especially since weapon damage is all or nothing.</li> <li data-xf-list-type="ul">Most calculations don't scale the average AC of opponents.</li> <li data-xf-list-type="ul">bonus point: randomizing ability scores will have a far bigger impact on variability</li> </ul><p>But obviously I'm not going to change your mind. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> Maybe someday I'll fire up my fight simulator and take a crack.</p><p></p><p>Oh, and Solasta is a turn based CRPG based on the core D&D rules. They have feats, but most are slightly tweaked from base D&D because they can only use the free versions. You can play custom campaigns with can go up to level 11 (soon to be 13 I think). At the end of the campaign it gives summary of damage given, taken, how many enemies each PC killed, etc. Their version of 2WF regularly comes out on top, with wizards sometimes slightly in the lead. Two-handed weapon fighters are next. Rogues are typically towards the bottom, even though it's typically easy to hide every round. </p><p></p><p>I trust the numbers I see in Solasta more than I would any spreadsheet, but that's me.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8996509, member: 6801845"] When "comparatively weak" is thrown around, I'm sorry but it just doesn't buy much for all the reasons I just listed so I'm not going to bother repeating most of it. Short version: [LIST] [*]A point or two extra DPR is a very small increase percentage wise, if it's even accurate, is rarely going to make a difference. [*]DPR analysis ignores the AC of the PC [*]DPR ignores the distribution of damage, especially since weapon damage is all or nothing. [*]Most calculations don't scale the average AC of opponents. [*]bonus point: randomizing ability scores will have a far bigger impact on variability [/LIST] But obviously I'm not going to change your mind. 🤷♂️ Maybe someday I'll fire up my fight simulator and take a crack. Oh, and Solasta is a turn based CRPG based on the core D&D rules. They have feats, but most are slightly tweaked from base D&D because they can only use the free versions. You can play custom campaigns with can go up to level 11 (soon to be 13 I think). At the end of the campaign it gives summary of damage given, taken, how many enemies each PC killed, etc. Their version of 2WF regularly comes out on top, with wizards sometimes slightly in the lead. Two-handed weapon fighters are next. Rogues are typically towards the bottom, even though it's typically easy to hide every round. I trust the numbers I see in Solasta more than I would any spreadsheet, but that's me. [/QUOTE]
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