Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What Is "Unnecessary Complexity" to You?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="John Dallman" data-source="post: 8558956" data-attributes="member: 6999616"><p>Well, I mostly play and run GURPS 4e, which is fairly detailed. We do not try to drag in rules that aren't applicable to a setting or genre, but there is quite a lot of material for D&D-style fantasy, and for semi-historical settings. Replying with that in mind: </p><p></p><p></p><p>All rolls to see if you can do something are 3d6 roll low. You want to roll high for damage, and you want the GM to roll high for social reactions (players don't need to roll those). This works fine; the classes of roll are clearly separate. </p><p></p><p>Occasionally you need to look up a skill's description, but there aren't any more charts. There are charts for critical hits and misses in combat, but you only need them when you've rolled a critical, and they're one more 3d6 roll. </p><p></p><p>Basically, roll against your skill. If you want to attack specific hit locations, or make the opponent's defence roll harder, there are subtractions to your skill, but those are optional, and controlled by the player. Ranged combat requires asking the GM for for the range penalty, and if you're using a weapon that fires multiple shots, a very small division to find out how many shots hit. Roll your damage, subtract armour, apply it to the opponent. </p><p></p><p></p><p>Reasonable in the era of PDFs. In the print-only times, keeping down the page count was important. </p><p></p><p></p><p>Some game designers seem to have a "cargo cult" view of mechanics. "This worked great for me in (really cool campaign I ran years ago), so all my games should work that way.</p><p></p><p>Whereas we aren't really into system-hopping. Different players in the group play with different default levels of detail, and nothing breaks. We had a campaign run by our least technically accomplished player in 2019; she just ran it as "human being with skill rolls", much in the style of CoC.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 8558956, member: 6999616"] Well, I mostly play and run GURPS 4e, which is fairly detailed. We do not try to drag in rules that aren't applicable to a setting or genre, but there is quite a lot of material for D&D-style fantasy, and for semi-historical settings. Replying with that in mind: All rolls to see if you can do something are 3d6 roll low. You want to roll high for damage, and you want the GM to roll high for social reactions (players don't need to roll those). This works fine; the classes of roll are clearly separate. Occasionally you need to look up a skill's description, but there aren't any more charts. There are charts for critical hits and misses in combat, but you only need them when you've rolled a critical, and they're one more 3d6 roll. Basically, roll against your skill. If you want to attack specific hit locations, or make the opponent's defence roll harder, there are subtractions to your skill, but those are optional, and controlled by the player. Ranged combat requires asking the GM for for the range penalty, and if you're using a weapon that fires multiple shots, a very small division to find out how many shots hit. Roll your damage, subtract armour, apply it to the opponent. Reasonable in the era of PDFs. In the print-only times, keeping down the page count was important. Some game designers seem to have a "cargo cult" view of mechanics. "This worked great for me in (really cool campaign I ran years ago), so all my games should work that way. Whereas we aren't really into system-hopping. Different players in the group play with different default levels of detail, and nothing breaks. We had a campaign run by our least technically accomplished player in 2019; she just ran it as "human being with skill rolls", much in the style of CoC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Is "Unnecessary Complexity" to You?
Top