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What Is "Unnecessary Complexity" to You?
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<blockquote data-quote="dragoner" data-source="post: 8560835" data-attributes="member: 6943731"><p>SFB with the laminated sheets and grease pencils? I remember that, played it some, except played Starfire I-III a lot more.</p><p></p><p>I made a dton of mgt1 ships, though a player printed out the relevant sections of the 2e playtest docs for ships, we looked over them pre-game at the pub, and I was non-plussed, pretty much the definition of unnecessary complexity. I mean I understand why HG2 did what it did, and it was basically a war game bolted onto the OTU, which is cool, we played that a lot as a war game, because my role playing evolved out of being a chess player, war gamer. Winchell Chung and crew were tweeting about Berg's The Campaign For North Africa, which is another game that takes complexity to the max, I still own SPI's Third World War, and used to play all those games a lot.</p><p></p><p>Mgt1 spacecraft definitely had issues, any bit of armor making normal lasers and missiles irrelevant, lasers shoot to infinity at -1, particle accelerator turrets became the du jour every weapon, etc.. I still face a lot of that with Cepheus Engine, except it is simple and I know it. Life keeps rolling by, and I don't have the time to learn another rules set if it doesn't have something real to offer.</p></blockquote><p></p>
[QUOTE="dragoner, post: 8560835, member: 6943731"] SFB with the laminated sheets and grease pencils? I remember that, played it some, except played Starfire I-III a lot more. I made a dton of mgt1 ships, though a player printed out the relevant sections of the 2e playtest docs for ships, we looked over them pre-game at the pub, and I was non-plussed, pretty much the definition of unnecessary complexity. I mean I understand why HG2 did what it did, and it was basically a war game bolted onto the OTU, which is cool, we played that a lot as a war game, because my role playing evolved out of being a chess player, war gamer. Winchell Chung and crew were tweeting about Berg's The Campaign For North Africa, which is another game that takes complexity to the max, I still own SPI's Third World War, and used to play all those games a lot. Mgt1 spacecraft definitely had issues, any bit of armor making normal lasers and missiles irrelevant, lasers shoot to infinity at -1, particle accelerator turrets became the du jour every weapon, etc.. I still face a lot of that with Cepheus Engine, except it is simple and I know it. Life keeps rolling by, and I don't have the time to learn another rules set if it doesn't have something real to offer. [/QUOTE]
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