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What is unnecessary in the adventures?
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<blockquote data-quote="Zinovia" data-source="post: 4114677" data-attributes="member: 57373"><p>I'm tempted to leave Torrent out as well. She sticks with the group quite a long time otherwise, and it sounds like there are plenty of NPC's hanging around with the party in later adventures. What are you supposed to do with some of those people while you are off fighting baddies? I read a story hour report on the second module which had included a session entitled, "Let's leave the girl with the trolls". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>As far as starting off the adventure goes, the character who is part of the resistance can be provided with information that Torrent would have known. Ties to other prominent NPC's and to the city of Gate Pass should be spread around among the PC's. I'd like for everyone to have some investment in the story line and to care about the outcome. </p><p></p><p>I'll have to read the modules more to decide what else to keep and what to gloss over or leave out entirely. I still think WotBS would work well at least for the first part of a campaign. My players are interested in social encounters and interesting plots. Some of the other products out there are nothing but dungeon crawls, which gets old after a bit. We may cut WotBS short before getting into serious war stuff though. I'm not sure they'd enjoy running big battles. </p><p></p><p>I'll have to see how much conversion I'll need to do if we go with 4E. I've enjoyed reading the modules to date. I read the first and third pretty fully, and glanced through the second.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4114677, member: 57373"] I'm tempted to leave Torrent out as well. She sticks with the group quite a long time otherwise, and it sounds like there are plenty of NPC's hanging around with the party in later adventures. What are you supposed to do with some of those people while you are off fighting baddies? I read a story hour report on the second module which had included a session entitled, "Let's leave the girl with the trolls". :D As far as starting off the adventure goes, the character who is part of the resistance can be provided with information that Torrent would have known. Ties to other prominent NPC's and to the city of Gate Pass should be spread around among the PC's. I'd like for everyone to have some investment in the story line and to care about the outcome. I'll have to read the modules more to decide what else to keep and what to gloss over or leave out entirely. I still think WotBS would work well at least for the first part of a campaign. My players are interested in social encounters and interesting plots. Some of the other products out there are nothing but dungeon crawls, which gets old after a bit. We may cut WotBS short before getting into serious war stuff though. I'm not sure they'd enjoy running big battles. I'll have to see how much conversion I'll need to do if we go with 4E. I've enjoyed reading the modules to date. I read the first and third pretty fully, and glanced through the second. [/QUOTE]
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