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General Tabletop Discussion
*Dungeons & Dragons
What is up with the popularity of watching other D&D groups play the game?
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<blockquote data-quote="Viking Bastard" data-source="post: 8130057" data-attributes="member: 509"><p>I liked some of the early PA/PvP ones, but they were mostly played to be funny and didn't rack up to weeks of play time. I also really liked HarmonQuest, which again is played for laughs (and mercifully edited). I've found a few over the years that I've liked (both jokey and non-jokey) — there was this OSR podcast in particular I remember really liking — but they never seemed to last very long. Either my tastes run counter to the majority of potential listeners or the games I listened to were harder to produce (I do lean more towards the more edited end of the spectrum).</p><p></p><p>When CR started to become the new hot thing, I gave it a shot and found myself unable to get into it. Ive tried a few times since but I will just zone right out of it. Mercer seems like a fantastic DM and I'd pay for my players to have that level of engagement, but it's just so long-winded. It's the long in-character bits where I just zone out and then realize half an hour later that I have no idea what's happening.</p><p></p><p>Now, CR has a huge fandom, so I figured there's gotta be a gazillion fan-edited versions, some which may be better fits for me. And it turns out there are tons, but they all focus on the bits that I would've butchered and cut down on the bits I like more. So there's definitely a disconnect there for me.</p><p></p><p>So, in short, I like the actual plays <em>in-theory</em>, but my preferences do not seem to align well with most of it's viewership.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 8130057, member: 509"] I liked some of the early PA/PvP ones, but they were mostly played to be funny and didn't rack up to weeks of play time. I also really liked HarmonQuest, which again is played for laughs (and mercifully edited). I've found a few over the years that I've liked (both jokey and non-jokey) — there was this OSR podcast in particular I remember really liking — but they never seemed to last very long. Either my tastes run counter to the majority of potential listeners or the games I listened to were harder to produce (I do lean more towards the more edited end of the spectrum). When CR started to become the new hot thing, I gave it a shot and found myself unable to get into it. Ive tried a few times since but I will just zone right out of it. Mercer seems like a fantastic DM and I'd pay for my players to have that level of engagement, but it's just so long-winded. It's the long in-character bits where I just zone out and then realize half an hour later that I have no idea what's happening. Now, CR has a huge fandom, so I figured there's gotta be a gazillion fan-edited versions, some which may be better fits for me. And it turns out there are tons, but they all focus on the bits that I would've butchered and cut down on the bits I like more. So there's definitely a disconnect there for me. So, in short, I like the actual plays [i]in-theory[/i], but my preferences do not seem to align well with most of it's viewership. [/QUOTE]
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What is up with the popularity of watching other D&D groups play the game?
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