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What is up with the popularity of watching other D&D groups play the game?
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<blockquote data-quote="Hexmage-EN" data-source="post: 8130424" data-attributes="member: 79428"><p>A player in my own campaign is a long time fan of Critical Role who got into D&D because of it. She's an elementary school teacher and started listening as something to do while grading papers before becoming an enthusiastic fan.</p><p></p><p>I myself started listening to Critical Role at episode 100 of campaign 2 (relying mostly on the fan wiki and recap videos to gain an understanding of what had happened before and who the characters were). Like the player in my own game, I mostly have it playing while I'm doing something else (painting minis, usually).</p><p></p><p>I'm by no means a super fan, but I'm enjoying it more than expected. The characters interact a lot and have established interesting dynamics between them. The DM, Mercer, has also focused on building the narrative to fit the characters and what's important to them (one character is the first cleric of an archfey trickster with dreams of godhood, one is a wizard who was in training to be part of an empire's secret police until his master manipulated him into executing his own parents for treason, one is a former halfling murdered by goblins and reincarnated as one who sends money to her husband and son, etc). There's also a lot of fun messing around, such as in a recent episode where three of the female characters start wildly speculating about why their arctic wilderness guide has named his axe Sheila.</p><p></p><p>If nothing else, listening to Critical Role has inspired me to create more situations that encourage roleplay during a session whereas before I neglected it as a DM. So far it's resulted in a few fun scenes. In one the party dwarf bard (played by the teacher I mentioned earlier) and the drunk party dragonborn sorcerer got into a petty argument in the common room of their inn that escalated to the dragonborn standing up on the table and buying everyone a drink.</p><p></p><p>Concerning the Critical Role character who died that was mentioned before, the current thrust of the story is in pursuing him. He's been resurrected with an alternate personality by an apparent cult called The Eyes of Nine, which is headed to the ruins of a civilization whose rulers devoted themselves to destroying the gods.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8130424, member: 79428"] A player in my own campaign is a long time fan of Critical Role who got into D&D because of it. She's an elementary school teacher and started listening as something to do while grading papers before becoming an enthusiastic fan. I myself started listening to Critical Role at episode 100 of campaign 2 (relying mostly on the fan wiki and recap videos to gain an understanding of what had happened before and who the characters were). Like the player in my own game, I mostly have it playing while I'm doing something else (painting minis, usually). I'm by no means a super fan, but I'm enjoying it more than expected. The characters interact a lot and have established interesting dynamics between them. The DM, Mercer, has also focused on building the narrative to fit the characters and what's important to them (one character is the first cleric of an archfey trickster with dreams of godhood, one is a wizard who was in training to be part of an empire's secret police until his master manipulated him into executing his own parents for treason, one is a former halfling murdered by goblins and reincarnated as one who sends money to her husband and son, etc). There's also a lot of fun messing around, such as in a recent episode where three of the female characters start wildly speculating about why their arctic wilderness guide has named his axe Sheila. If nothing else, listening to Critical Role has inspired me to create more situations that encourage roleplay during a session whereas before I neglected it as a DM. So far it's resulted in a few fun scenes. In one the party dwarf bard (played by the teacher I mentioned earlier) and the drunk party dragonborn sorcerer got into a petty argument in the common room of their inn that escalated to the dragonborn standing up on the table and buying everyone a drink. Concerning the Critical Role character who died that was mentioned before, the current thrust of the story is in pursuing him. He's been resurrected with an alternate personality by an apparent cult called The Eyes of Nine, which is headed to the ruins of a civilization whose rulers devoted themselves to destroying the gods. [/QUOTE]
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What is up with the popularity of watching other D&D groups play the game?
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