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What is *worldbuilding* for?
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<blockquote data-quote="MarkB" data-source="post: 7322271" data-attributes="member: 40176"><p>Yeah, those are definitely two completely different things that you're trying to conflate into the same term. Worldbuilding has nothing to do with the physical structure of the dungeon, or the rules about how to solve or survive it. Worldbuilding is about how that dungeon came to be there, why the people who are currently occupying it are doing what they're doing, and what's important enough about it that someone pointed a group of adventurers at it and told them to go deal with it.</p><p></p><p>To me, "worldbuilding" as a term has two usages in common practice. For the DM, during game set-up, it's about establishing the world and setting within which the adventure takes place - who lives there, what are their motivations, what are the major current conflicts and sources of contention. It's not even about defining specific NPCs - it's about defining the societies and cultures in which they live.</p><p></p><p>And for the players, in-game, "worldbuilding" means those moments when the DM spins that extra information into their descriptions and dialogue, giving the players a glimpse of that wider setting and a sense of having a coherent world around them.</p><p></p><p>And that's what it's there for in modern settings - to give the players a sense of the place their characters live within, a framework within which they can build upon their character's motivations and beliefs, establish connections, and discover and determine what they care about and want to achieve.</p></blockquote><p></p>
[QUOTE="MarkB, post: 7322271, member: 40176"] Yeah, those are definitely two completely different things that you're trying to conflate into the same term. Worldbuilding has nothing to do with the physical structure of the dungeon, or the rules about how to solve or survive it. Worldbuilding is about how that dungeon came to be there, why the people who are currently occupying it are doing what they're doing, and what's important enough about it that someone pointed a group of adventurers at it and told them to go deal with it. To me, "worldbuilding" as a term has two usages in common practice. For the DM, during game set-up, it's about establishing the world and setting within which the adventure takes place - who lives there, what are their motivations, what are the major current conflicts and sources of contention. It's not even about defining specific NPCs - it's about defining the societies and cultures in which they live. And for the players, in-game, "worldbuilding" means those moments when the DM spins that extra information into their descriptions and dialogue, giving the players a glimpse of that wider setting and a sense of having a coherent world around them. And that's what it's there for in modern settings - to give the players a sense of the place their characters live within, a framework within which they can build upon their character's motivations and beliefs, establish connections, and discover and determine what they care about and want to achieve. [/QUOTE]
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