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What is *worldbuilding* for?
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<blockquote data-quote="MarkB" data-source="post: 7322569" data-attributes="member: 40176"><p>To me, that's all tangential to the what and even the why of worldbuilding. Whether it happens before the game, in the head and/or notes of the DM, before the game as a collaborative effort between the DM and players, or during the game either by the DM, or collaboratively, or using a formalised system of worldbuilding such as random percentile tables, none of that changes what it is - it's worldbuilding, establishing the precepts of the setting.</p><p></p><p>And it doesn't change why it matters - no matter who establishes these elements, the purpose of it is to establish a sense of place within which the players can define and develop their characters' roles and motivations, and the DM can do the same for the major NPCs.</p></blockquote><p></p>
[QUOTE="MarkB, post: 7322569, member: 40176"] To me, that's all tangential to the what and even the why of worldbuilding. Whether it happens before the game, in the head and/or notes of the DM, before the game as a collaborative effort between the DM and players, or during the game either by the DM, or collaboratively, or using a formalised system of worldbuilding such as random percentile tables, none of that changes what it is - it's worldbuilding, establishing the precepts of the setting. And it doesn't change why it matters - no matter who establishes these elements, the purpose of it is to establish a sense of place within which the players can define and develop their characters' roles and motivations, and the DM can do the same for the major NPCs. [/QUOTE]
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