Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7322716" data-attributes="member: 29398"><p>And this is what I just don't get: from the player side, what's the difference? The players/PCs are obtaining access to new information; why does it matter in the slightest on the player side what its metagame source might be?</p><p></p><p>Either way, the DM is going to narrate the hopefully-informative results of whatever the PCs have tried to divinate. Whether from notes or from top-of-mind that narration in theory should be and sound the same, though IME stuff made up on the fly can involve a lot more humming and hawing on the DM's part if she's caught off guard.</p><p></p><p>Where the notes come in useful is from the DM side. You've done the work ahead of time thus making it much easier to be consistent and clear with your narrations, and thus during the actual play you can focus on the here and now - action resolution, rules questions, playing NPCs and monsters, stuff like that. This is where canned adventure modules come in handy - much of the pre-work is often also done for you. And I'm all about the lazy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ideally, though unfortunately wa-a-ay less often than I'd like, by the time I get behind the screen I've got things to the point where I can sit back and enjoy the entertainment.</p><p></p><p>=========</p><p></p><p>Thinking about it another way: I'm starting to realize you see your role in your game as much more of an actual participant - a player - than I do. You want to share in the unexpected plot twists, and be surprised at how the story goes. You don't want any spoilers, as it were; and you want your own game world to organically unfold around you just as if you were a player.</p><p></p><p>Conversely I'm not there to play in my own game (other than via NPCs), I'm there to provide a game* for my players to play in; and if I want to be a player I need to find another game under a different DM in order to do so. In my own game I already know all the spoilers, as such is my place and my job, and I know how the story might go at least for the time being. I don't know how it *will* go - the PCs can certainly surprise me with what they do, and when that happens I have to react accordingly. But that reaction is as a neutral arbiter, not as a fellow player.</p><p></p><p>* - 'provide a game' includes pre-designing the world (maps, history, cultures), pre-designing and tweaking the rules (mostly homebrew these days) and then providing access to them, coming up with a possible storyline or three, and usually hosting.</p><p></p><p>Lan-"I can have cake, or I can eat cake, but I can't do both"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7322716, member: 29398"] And this is what I just don't get: from the player side, what's the difference? The players/PCs are obtaining access to new information; why does it matter in the slightest on the player side what its metagame source might be? Either way, the DM is going to narrate the hopefully-informative results of whatever the PCs have tried to divinate. Whether from notes or from top-of-mind that narration in theory should be and sound the same, though IME stuff made up on the fly can involve a lot more humming and hawing on the DM's part if she's caught off guard. Where the notes come in useful is from the DM side. You've done the work ahead of time thus making it much easier to be consistent and clear with your narrations, and thus during the actual play you can focus on the here and now - action resolution, rules questions, playing NPCs and monsters, stuff like that. This is where canned adventure modules come in handy - much of the pre-work is often also done for you. And I'm all about the lazy. :) Ideally, though unfortunately wa-a-ay less often than I'd like, by the time I get behind the screen I've got things to the point where I can sit back and enjoy the entertainment. ========= Thinking about it another way: I'm starting to realize you see your role in your game as much more of an actual participant - a player - than I do. You want to share in the unexpected plot twists, and be surprised at how the story goes. You don't want any spoilers, as it were; and you want your own game world to organically unfold around you just as if you were a player. Conversely I'm not there to play in my own game (other than via NPCs), I'm there to provide a game* for my players to play in; and if I want to be a player I need to find another game under a different DM in order to do so. In my own game I already know all the spoilers, as such is my place and my job, and I know how the story might go at least for the time being. I don't know how it *will* go - the PCs can certainly surprise me with what they do, and when that happens I have to react accordingly. But that reaction is as a neutral arbiter, not as a fellow player. * - 'provide a game' includes pre-designing the world (maps, history, cultures), pre-designing and tweaking the rules (mostly homebrew these days) and then providing access to them, coming up with a possible storyline or three, and usually hosting. Lan-"I can have cake, or I can eat cake, but I can't do both"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top