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*TTRPGs General
What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7322719" data-attributes="member: 42582"><p>Are you able to elaborate?</p><p></p><p>An example of what I'm thinking of, but it may not be applicable to you: in my RPGing, a player's successful use of a PC's knowledge skill is often a trigger for GM narration. Sometimes (in some systems moreso than other - eg Cortex+ and Burning Wheel moreso than Traveller) it isinstead be a trigger for player narration.</p><p></p><p>An example of the former: the PCs are in what seems to be a ruined temple, and a player asks "Can I recognise what god was worshipped here?" A successful check can trigger the response "Yes, it was so-and-so." That might be made up on the spot by the GM; or it might be the GM reading from notes. If it's made up, it's not really worldbuilding in the sense I'm talking about, though it might draw on that worldbuilding (eg maybe there's already an established list of gods for the gameworld, like the list in the front of the 4e PHB).</p><p></p><p>A different example of the former: the PCs are in the temple, and a player asks "Are there any signs of Orcus worship here?" A successful check can trigger the resopnse "Yes, yes there are" not as a reading of notes, but as an affirmation by the GM of the player's suggetion for introduction of fictional content. That's not worldbuiling in my sense - the fictio is clearly being established in the course of play, in a back-and-forth between players and GM.</p><p></p><p>An example of player content introduction: "Haven't I heard that all the temples of Isis have secret doors under the altar? I look around for the one here." If the check succeeds, the player's content introduction becomes part of the gameworld; if the check fails, the GM is free to do something else (eg if using "fail forward" techniques, to twist the player's intention in some fashion that is adverse to the PC's desires).</p><p></p><p>But there are probalby other forms of GM-player dynamics around worldbuilding and establishing the content of the fiction that I've not covered above.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7322719, member: 42582"] Are you able to elaborate? An example of what I'm thinking of, but it may not be applicable to you: in my RPGing, a player's successful use of a PC's knowledge skill is often a trigger for GM narration. Sometimes (in some systems moreso than other - eg Cortex+ and Burning Wheel moreso than Traveller) it isinstead be a trigger for player narration. An example of the former: the PCs are in what seems to be a ruined temple, and a player asks "Can I recognise what god was worshipped here?" A successful check can trigger the response "Yes, it was so-and-so." That might be made up on the spot by the GM; or it might be the GM reading from notes. If it's made up, it's not really worldbuilding in the sense I'm talking about, though it might draw on that worldbuilding (eg maybe there's already an established list of gods for the gameworld, like the list in the front of the 4e PHB). A different example of the former: the PCs are in the temple, and a player asks "Are there any signs of Orcus worship here?" A successful check can trigger the resopnse "Yes, yes there are" not as a reading of notes, but as an affirmation by the GM of the player's suggetion for introduction of fictional content. That's not worldbuiling in my sense - the fictio is clearly being established in the course of play, in a back-and-forth between players and GM. An example of player content introduction: "Haven't I heard that all the temples of Isis have secret doors under the altar? I look around for the one here." If the check succeeds, the player's content introduction becomes part of the gameworld; if the check fails, the GM is free to do something else (eg if using "fail forward" techniques, to twist the player's intention in some fashion that is adverse to the PC's desires). But there are probalby other forms of GM-player dynamics around worldbuilding and establishing the content of the fiction that I've not covered above. [/QUOTE]
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