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*TTRPGs General
What is *worldbuilding* for?
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<blockquote data-quote="Sadras" data-source="post: 7323070" data-attributes="member: 6688277"><p>Besides all the myriad of other reasons provided by posters above, <strong>the table doesn't waste precious play time on worldbuilding</strong>.</p><p></p><p>For example, if I as DM establish a map, the setting calendar, the seasons, where various settlements lie on a map, the general terrain and distance between these settlements, then it will be easy to work out the length of time required to travel from one settlement to another when a player asks me. I could then work out the date of arrival and what that would mean, the number of random encounters I could perhaps roll for and the weather patterns and how that would affect travel - instead of trying to work this all out at the table wasting precious real time. </p><p>Add a little backstory and some setting lore to the above details and you have B10, one of your favourite modules (as you have stated many times on this forum).</p><p></p><p>Now with your roleplaying style method none of that may really be important, so nothing may need to be pre-established. Instead you create a skill challenge for the party's journey.</p><p>Failure in the skill challenge might mean the party experienced bad weather, was waylaid by a goblin scouting party, fatigue set in due to disturbed sleep, horse lost a shoe or twisted its ankle, the party got lost, or did not stop the BBEG ritual in time...etc</p><p></p><p>And that is fine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>EDIT: </strong>Slightly off-topic, I have to ask why you like B10 so much given your roleplaying style, if you don't necessarily use the established story and you 'ignore' pretty much all the other worldbuilding information provided in the module in favour of the skill challenge mechanic?</p><p>Speaking for myself, I think the module is great specifically for the world-building information provided.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7323070, member: 6688277"] Besides all the myriad of other reasons provided by posters above, [B]the table doesn't waste precious play time on worldbuilding[/B]. For example, if I as DM establish a map, the setting calendar, the seasons, where various settlements lie on a map, the general terrain and distance between these settlements, then it will be easy to work out the length of time required to travel from one settlement to another when a player asks me. I could then work out the date of arrival and what that would mean, the number of random encounters I could perhaps roll for and the weather patterns and how that would affect travel - instead of trying to work this all out at the table wasting precious real time. Add a little backstory and some setting lore to the above details and you have B10, one of your favourite modules (as you have stated many times on this forum). Now with your roleplaying style method none of that may really be important, so nothing may need to be pre-established. Instead you create a skill challenge for the party's journey. Failure in the skill challenge might mean the party experienced bad weather, was waylaid by a goblin scouting party, fatigue set in due to disturbed sleep, horse lost a shoe or twisted its ankle, the party got lost, or did not stop the BBEG ritual in time...etc And that is fine. :) [B]EDIT: [/B]Slightly off-topic, I have to ask why you like B10 so much given your roleplaying style, if you don't necessarily use the established story and you 'ignore' pretty much all the other worldbuilding information provided in the module in favour of the skill challenge mechanic? Speaking for myself, I think the module is great specifically for the world-building information provided. [/QUOTE]
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