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What is *worldbuilding* for?
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<blockquote data-quote="Caliban" data-source="post: 7323848" data-attributes="member: 284"><p>You know this is a game and not a creative writing assignment for the players, right? </p><p></p><p>You are making the assumption that a) the players WANT to write that much stuff about things that don't directly affect their character (i.e. a thousand year history for a country in my campaign world), and b) that the purpose of the game is for the players to create the world. </p><p></p><p>I can tell you for a fact that not every player wants to write an extensive background (or any background at all). And that's fine, if they don't enjoy it they shouldn't be forced to do it or made to feel lacking because of it. Some players really don't care about "depth" or "richness" - they want loot and combat. Others want to be part of a story and influence the world. </p><p></p><p>I stated why I do it the way I do in my original post and you ignored it. I do all this because <strong>I find it enjoyable</strong>. I enjoy world building. Otherwise I wouldn't do it. The game is not just about the players - the DM gets to have fun too. In this case - it's <strong>MY CAMPAIGN</strong>. I created the world and the players get to explore it. They may give me ideas for new areas to flesh out, but ultimately it is my creation and I have the final say on anything that affects the world. They control their characters, I control the world. They influence the world through the actions of their characters and through the parts of their backstories that I choose to incorporate into the game. Together we tell a story.</p><p></p><p>My enjoyment comes from creating the world and having them experience it. Their enjoyment comes from exploring it, watching their characters grow and become part of that world, and of course, killing monsters and taking their stuff. Because this is still a game, everything else is just a bonus.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7323848, member: 284"] You know this is a game and not a creative writing assignment for the players, right? You are making the assumption that a) the players WANT to write that much stuff about things that don't directly affect their character (i.e. a thousand year history for a country in my campaign world), and b) that the purpose of the game is for the players to create the world. I can tell you for a fact that not every player wants to write an extensive background (or any background at all). And that's fine, if they don't enjoy it they shouldn't be forced to do it or made to feel lacking because of it. Some players really don't care about "depth" or "richness" - they want loot and combat. Others want to be part of a story and influence the world. I stated why I do it the way I do in my original post and you ignored it. I do all this because [b]I find it enjoyable[/b]. I enjoy world building. Otherwise I wouldn't do it. The game is not just about the players - the DM gets to have fun too. In this case - it's [b]MY CAMPAIGN[/b]. I created the world and the players get to explore it. They may give me ideas for new areas to flesh out, but ultimately it is my creation and I have the final say on anything that affects the world. They control their characters, I control the world. They influence the world through the actions of their characters and through the parts of their backstories that I choose to incorporate into the game. Together we tell a story. My enjoyment comes from creating the world and having them experience it. Their enjoyment comes from exploring it, watching their characters grow and become part of that world, and of course, killing monsters and taking their stuff. Because this is still a game, everything else is just a bonus. [/QUOTE]
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