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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7323956" data-attributes="member: 29398"><p>No, I'm providing it (the original point) for them to read...or not, as they choose.</p><p>I'm not quite sure what you're on about here, but if nothing is true about the hero until it is written then by extension nothing is true about my game world until it is written...but guess what? It's written. In more or less very broad strokes, to be sure, but it's still written.</p><p></p><p>The main difference is that everyone can, if they wish, read the whole novel and find out what becomes of the hero; where in an RPG the players have to - to use your phrase - play to find out what becomes of their own characters.</p><p></p><p>Another way to look at it: the game world's story has been going on for ages before the PCs show up in it. Then (in most games, I think) the PCs show up, make some major differences to some major things (this is the played campaign(s)), then drift away when the campaign ends and the world keeps on keeping on.</p><p></p><p>Dickens didn't have several players breathing down his neck wanting him to keep his story consistent and still run his game on Saturday. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7323956, member: 29398"] No, I'm providing it (the original point) for them to read...or not, as they choose. I'm not quite sure what you're on about here, but if nothing is true about the hero until it is written then by extension nothing is true about my game world until it is written...but guess what? It's written. In more or less very broad strokes, to be sure, but it's still written. The main difference is that everyone can, if they wish, read the whole novel and find out what becomes of the hero; where in an RPG the players have to - to use your phrase - play to find out what becomes of their own characters. Another way to look at it: the game world's story has been going on for ages before the PCs show up in it. Then (in most games, I think) the PCs show up, make some major differences to some major things (this is the played campaign(s)), then drift away when the campaign ends and the world keeps on keeping on. Dickens didn't have several players breathing down his neck wanting him to keep his story consistent and still run his game on Saturday. :) [/QUOTE]
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