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What is *worldbuilding* for?
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<blockquote data-quote="Jester David" data-source="post: 7323991" data-attributes="member: 37579"><p>You say "And *worldbuilding* is all about making the maze", but it's not. "Worldbuilding" refers to the act of creating an imaginary world. Like "roleplaying" it's a term that predates "RPGs" and "D&D". We know the first source, the December 1820 issue of <span style="font-family: 'sans-serif'">the </span><em>Edinburgh Review</em>. Making fantasy worlds has long been a part of fantasy fiction, which long predates the hobby. </p><p></p><p>Keep in mind that the "classic D&D" you describe where the world is the dungeon never really existed. </p><p>The first game Gary Gygax played was in Dave Arneson's Blackmoor game. And a month after Gary himself began working on the playtest rules of what would become D&D he expanded out of the dungeon into the City of Greyhawk so the players would have a location to sell their gold and treasure. </p><p>Worldbuilding as a location of fantasy RPGs pre-dates <em>Dungeons & Dragons </em>by two full years. </p><p></p><p>While the early part of the game focused on dungeons, that was as much because it was the easiest way to design plots and hazards. Adventure design was in its infancy. But very quickly other products like <em>T1 Village of Hommlet </em>or <em>The Keep on the Borderlands</em> were released, which much attention on the setting and the people. Given Gary wrote and put <em>The Keep on the Borderlands</em> in his Basic Set for new players, it sure looks like he intended people to consider the region above the dungeon and interact with NPCs.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7323991, member: 37579"] You say "And *worldbuilding* is all about making the maze", but it's not. "Worldbuilding" refers to the act of creating an imaginary world. Like "roleplaying" it's a term that predates "RPGs" and "D&D". We know the first source, the December 1820 issue of [FONT=sans-serif]the [/FONT][I]Edinburgh Review[/I]. Making fantasy worlds has long been a part of fantasy fiction, which long predates the hobby. Keep in mind that the "classic D&D" you describe where the world is the dungeon never really existed. The first game Gary Gygax played was in Dave Arneson's Blackmoor game. And a month after Gary himself began working on the playtest rules of what would become D&D he expanded out of the dungeon into the City of Greyhawk so the players would have a location to sell their gold and treasure. Worldbuilding as a location of fantasy RPGs pre-dates [I]Dungeons & Dragons [/I]by two full years. While the early part of the game focused on dungeons, that was as much because it was the easiest way to design plots and hazards. Adventure design was in its infancy. But very quickly other products like [I]T1 Village of Hommlet [/I]or [I]The Keep on the Borderlands[/I] were released, which much attention on the setting and the people. Given Gary wrote and put [I]The Keep on the Borderlands[/I] in his Basic Set for new players, it sure looks like he intended people to consider the region above the dungeon and interact with NPCs. [/QUOTE]
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