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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7324553" data-attributes="member: 42582"><p>So the point of worldbuilding is for the GM to present the players with the product of his/her imagination?</p><p></p><p>EDIT: For what's it worth, I don't find the notion of "strengths and weaknesses" that helpful in this context.</p><p></p><p>If the point of GM worldbuilding is for the GM to present the players with the product of his/her imagination, then I think it's easier just to identify that - <em>that's what it's for</em> - then to frame that as a <em>strength</em>, as if it's instrumental to some other goal (what would that other goal be?).</p><p></p><p>You also seem to be saying that the point of the <em>GM</em> doing the worldbuiling is to ensure a certain sort of passivityi/non-creation on the party of the players. But you talk about the players "interacting" with the world. Given that that's metaphor, are you able to make it more literal? Eg should we think of action declaration by a player for a PC as something like a <em>suggestion</em> to the GM to change or develop the fiction in a certain way?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7324553, member: 42582"] So the point of worldbuilding is for the GM to present the players with the product of his/her imagination? EDIT: For what's it worth, I don't find the notion of "strengths and weaknesses" that helpful in this context. If the point of GM worldbuilding is for the GM to present the players with the product of his/her imagination, then I think it's easier just to identify that - [I]that's what it's for[/I] - then to frame that as a [I]strength[/I], as if it's instrumental to some other goal (what would that other goal be?). You also seem to be saying that the point of the [I]GM[/I] doing the worldbuiling is to ensure a certain sort of passivityi/non-creation on the party of the players. But you talk about the players "interacting" with the world. Given that that's metaphor, are you able to make it more literal? Eg should we think of action declaration by a player for a PC as something like a [I]suggestion[/I] to the GM to change or develop the fiction in a certain way? [/QUOTE]
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