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*TTRPGs General
What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7324561" data-attributes="member: 42582"><p>This is interesting. I think a Traveller game could be kicked off in the way you describe for Diaspora. The only bit of world generation tha the books assume will involve GM secrets from the players is the presence (or otherwise) of branches of the Psionics Institute; but the whole psionics "module" can fairly easily be ignored.</p><p></p><p>Burning Wheel, as written, assumes a referee from the start who will do the work of - or, at least, take the lead in - integrating all the players' ideas for their PCs, their relationships, etc into a cohesive whole. I think changing it in the way you describe would be interesting, and feasible - but definitely a departure from what the rules present as the default.</p><p></p><p>I think it's interesting, as a bit of game design history, that Traveller is - as presented - more flexible in this way than BW, despite being 25-odd years older. It's curious that the Traveller approach to "worldbuilding" didn't seem to become more mainstream.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7324561, member: 42582"] This is interesting. I think a Traveller game could be kicked off in the way you describe for Diaspora. The only bit of world generation tha the books assume will involve GM secrets from the players is the presence (or otherwise) of branches of the Psionics Institute; but the whole psionics "module" can fairly easily be ignored. Burning Wheel, as written, assumes a referee from the start who will do the work of - or, at least, take the lead in - integrating all the players' ideas for their PCs, their relationships, etc into a cohesive whole. I think changing it in the way you describe would be interesting, and feasible - but definitely a departure from what the rules present as the default. I think it's interesting, as a bit of game design history, that Traveller is - as presented - more flexible in this way than BW, despite being 25-odd years older. It's curious that the Traveller approach to "worldbuilding" didn't seem to become more mainstream. [/QUOTE]
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