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What is *worldbuilding* for?
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<blockquote data-quote="chaochou" data-source="post: 7324639" data-attributes="member: 99817"><p>Yes - exactly. This is a perfect illustration of the 'conversation' in action which takes an initial idea (magic has gone) and develops it through the introduction of characters to create a situation with drama and conflict.</p><p></p><p></p><p></p><p>I usually have a big, blank artist's pad in the centre of the table - A1 or A2 size - and a load of coloured markers. It starts with everyone adding their ideas to a map until we have enough of a sketch to begin play, but it quickly becomes more than that. It's really the campaign book. So as things get narrated (by whoever) they get added - places on the map, features, names, npcs, factions, rumours, sketches of equipment... new maps get drawn on other pages, combat scenes get fleshed out in corners, names and notes get scribbled.</p><p></p><p>So, while it nearly always starts as a map, in time it grows across the pages into a central library of 'knowledge' about the current game, as well as the collective memory of events and characters.</p><p></p><p>It's a method that's worked well for me for more than a decade. It has the added benefit that you end up with almost a scrapbook of the campaign, something shared which everyone has put their marks on.</p></blockquote><p></p>
[QUOTE="chaochou, post: 7324639, member: 99817"] Yes - exactly. This is a perfect illustration of the 'conversation' in action which takes an initial idea (magic has gone) and develops it through the introduction of characters to create a situation with drama and conflict. I usually have a big, blank artist's pad in the centre of the table - A1 or A2 size - and a load of coloured markers. It starts with everyone adding their ideas to a map until we have enough of a sketch to begin play, but it quickly becomes more than that. It's really the campaign book. So as things get narrated (by whoever) they get added - places on the map, features, names, npcs, factions, rumours, sketches of equipment... new maps get drawn on other pages, combat scenes get fleshed out in corners, names and notes get scribbled. So, while it nearly always starts as a map, in time it grows across the pages into a central library of 'knowledge' about the current game, as well as the collective memory of events and characters. It's a method that's worked well for me for more than a decade. It has the added benefit that you end up with almost a scrapbook of the campaign, something shared which everyone has put their marks on. [/QUOTE]
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