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*TTRPGs General
What is *worldbuilding* for?
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<blockquote data-quote="Manbearcat" data-source="post: 7324819" data-attributes="member: 6696971"><p>I think that statement and several others creates a composite sketch (while not everyone will agree with each part, there is probably broad agreement on the whole) of something like the following:</p><p></p><p>1) The setting is the GMs.</p><p></p><p>2) The GM world-builds because it is a fun enterprise for them unto itself (an art).</p><p></p><p>3) The GM uses that pre-built world to determine off-screen events in some fashion, typically fiat-by-(some form of)extrapolation.</p><p></p><p>4) The GM uses that pre-built world to determine if a player's declared action is feasible at all (reserved right to veto power).</p><p></p><p>5) The GM uses that pre-built world to determine how a player's declared action is impacted when it is feasible and dice need to be rolled (impact on action resolution machinery).</p><p></p><p>6) The GM uses that pre-built world to help them in determining how the impacted setting evolves post-action-resolution.</p><p></p><p>These seem to be less broadly agreed upon, but there is plenty of support (either explicit or implied):</p><p></p><p>7) The GM uses their pre-built-world-related metaplot (or vision of narrative if not so concrete) during action resolution adjudication to determine if veto ("no") will provide a better (more interesting?) story outcome or "roll the dice" will provide a better (more interesting?) story outcome.</p><p></p><p>8) If the GM allows for "roll the dice", they can subordinate the results of action resolution (secretly) if they feel it makes for a better (more interesting?) story outcome.</p><p></p><p>9) The players role is to explore the art (of the GM's built world and related metaplot), appreciate the art, and take-up the plot hooks therein at their discretion (the "choose-you-own-adventure" invocation). Now "their (player) discretion" will invariably bump up against (4), (7), and (8) above. When it does, it seems to me that the general consensus of D&D players on ENWorld amounts to "its the GM's game/table, any player is perfectly free to find another game/table."</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7324819, member: 6696971"] I think that statement and several others creates a composite sketch (while not everyone will agree with each part, there is probably broad agreement on the whole) of something like the following: 1) The setting is the GMs. 2) The GM world-builds because it is a fun enterprise for them unto itself (an art). 3) The GM uses that pre-built world to determine off-screen events in some fashion, typically fiat-by-(some form of)extrapolation. 4) The GM uses that pre-built world to determine if a player's declared action is feasible at all (reserved right to veto power). 5) The GM uses that pre-built world to determine how a player's declared action is impacted when it is feasible and dice need to be rolled (impact on action resolution machinery). 6) The GM uses that pre-built world to help them in determining how the impacted setting evolves post-action-resolution. These seem to be less broadly agreed upon, but there is plenty of support (either explicit or implied): 7) The GM uses their pre-built-world-related metaplot (or vision of narrative if not so concrete) during action resolution adjudication to determine if veto ("no") will provide a better (more interesting?) story outcome or "roll the dice" will provide a better (more interesting?) story outcome. 8) If the GM allows for "roll the dice", they can subordinate the results of action resolution (secretly) if they feel it makes for a better (more interesting?) story outcome. 9) The players role is to explore the art (of the GM's built world and related metaplot), appreciate the art, and take-up the plot hooks therein at their discretion (the "choose-you-own-adventure" invocation). Now "their (player) discretion" will invariably bump up against (4), (7), and (8) above. When it does, it seems to me that the general consensus of D&D players on ENWorld amounts to "its the GM's game/table, any player is perfectly free to find another game/table." [/QUOTE]
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