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What is *worldbuilding* for?
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<blockquote data-quote="billd91" data-source="post: 7325310" data-attributes="member: 3400"><p>And how is this really different from the DM placing a library within a dungeon (perhaps a wizard's library or the library of a hidden temple) and defining what it roughly encompasses? How does taking it out of the dungeon really change things? Because it's in reaction to the players saying they're looking for a library and the DM having to define more of it on the fly rather than defining it beforehand? Ultimately, that's not all that different. What is it about taking a situation like that out of the dungeon makes it different? Because there are more variables involved?</p></blockquote><p></p>
[QUOTE="billd91, post: 7325310, member: 3400"] And how is this really different from the DM placing a library within a dungeon (perhaps a wizard's library or the library of a hidden temple) and defining what it roughly encompasses? How does taking it out of the dungeon really change things? Because it's in reaction to the players saying they're looking for a library and the DM having to define more of it on the fly rather than defining it beforehand? Ultimately, that's not all that different. What is it about taking a situation like that out of the dungeon makes it different? Because there are more variables involved? [/QUOTE]
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