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What is *worldbuilding* for?
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<blockquote data-quote="MarkB" data-source="post: 7327032" data-attributes="member: 40176"><p>If every possible approach the PCs take to a problem turns out to be the 'right' one, providing they get successful rolls, then they're never truly making meaningful decisions for their characters. If the sect morphs into one that can be undermined through rumours, or destabilised via bribes, or shattered through religious disputes, depending upon which approach the players take, <em>and they know this</em>, that greatly impacts the immersiveness of that gameworld.</p><p></p><p>I get that you don't see it that way, but for many of us, knowing that there is a right approach (or a number of them) and finding ways to achieve it is a rewarding feeling in itself. Making the solution fit the situation, rather than vice-versa, is basic puzzle-solving, and doing so successfully is an achievement. It also allows us to more completely place ourselves in the mindset of the character, rather than the person playing the character.</p></blockquote><p></p>
[QUOTE="MarkB, post: 7327032, member: 40176"] If every possible approach the PCs take to a problem turns out to be the 'right' one, providing they get successful rolls, then they're never truly making meaningful decisions for their characters. If the sect morphs into one that can be undermined through rumours, or destabilised via bribes, or shattered through religious disputes, depending upon which approach the players take, [i]and they know this[/i], that greatly impacts the immersiveness of that gameworld. I get that you don't see it that way, but for many of us, knowing that there is a right approach (or a number of them) and finding ways to achieve it is a rewarding feeling in itself. Making the solution fit the situation, rather than vice-versa, is basic puzzle-solving, and doing so successfully is an achievement. It also allows us to more completely place ourselves in the mindset of the character, rather than the person playing the character. [/QUOTE]
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