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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7327096" data-attributes="member: 42582"><p>Well, guess what: I started a Traveller game without preparing a setting ahead of time!</p><p></p><p>Here's how it happened.</p><p></p><p>The players rolled up their PCs (two each; 9 were actually commenced, for 4 players, because one didn't survive the PC gen process).</p><p></p><p>Then I rolled up a starting world. It was high tech (Starport class A - ie the best possible; Tech Level 16, which is close to the highest possible) but low pop (single digit thousands of inhabitants), and had no bases, and no government and very low law level. One of the PCs had medical skill, so it seemed likely he was working in a hospital - but with low pop and hi tech, that probably meant overseeing the activities of medbots. Another of the PCs was a noble with gambling skill, and a yacht, who had also just scraped a survival roll resulting in mustering out. So that player suggested that there was a casino, where he had won his yacht, as a result of which the previous owners had broken both his legs, hence (i) his near-failed survival check, and (ii) his familiarity with the medic PC. The same player also suggetsed that the world was obviously a gas giant moon. It then seemed clear that the population was probably rich visitors staying in hotels etc to gamble at the casino . . . and we extrapolated further from there to establish how the other PCs, given their abilities and their service histories, had ended up on this world that I dubbed Ardour-3.</p><p></p><p>Those PCs had plenty of depth and backstory for starting PCs, and a good sense of their place in the world that we had started to flesh out.</p><p></p><p>I showed them. It took a few minutes.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7327096, member: 42582"] Well, guess what: I started a Traveller game without preparing a setting ahead of time! Here's how it happened. The players rolled up their PCs (two each; 9 were actually commenced, for 4 players, because one didn't survive the PC gen process). Then I rolled up a starting world. It was high tech (Starport class A - ie the best possible; Tech Level 16, which is close to the highest possible) but low pop (single digit thousands of inhabitants), and had no bases, and no government and very low law level. One of the PCs had medical skill, so it seemed likely he was working in a hospital - but with low pop and hi tech, that probably meant overseeing the activities of medbots. Another of the PCs was a noble with gambling skill, and a yacht, who had also just scraped a survival roll resulting in mustering out. So that player suggested that there was a casino, where he had won his yacht, as a result of which the previous owners had broken both his legs, hence (i) his near-failed survival check, and (ii) his familiarity with the medic PC. The same player also suggetsed that the world was obviously a gas giant moon. It then seemed clear that the population was probably rich visitors staying in hotels etc to gamble at the casino . . . and we extrapolated further from there to establish how the other PCs, given their abilities and their service histories, had ended up on this world that I dubbed Ardour-3. Those PCs had plenty of depth and backstory for starting PCs, and a good sense of their place in the world that we had started to flesh out. I showed them. It took a few minutes. [/QUOTE]
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